From 5da75918c0492b998df15dbea9b590e541d4fea5 Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 2 Jan 2005 17:23:04 +0000 Subject: (svn r1323) Adding autoreplace feature This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame() --- gui.h | 1 + 1 file changed, 1 insertion(+) (limited to 'gui.h') diff --git a/gui.h b/gui.h index 0786c8c53..0d2c8dda8 100644 --- a/gui.h +++ b/gui.h @@ -85,6 +85,7 @@ void CheckRedrawStationCoverage(Window *w); void ShowSmallMap(); void ShowExtraViewPortWindow(); void SetVScrollCount(Window *w, int num); +void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); int HandleEditBoxKey(Window *w, int wid, WindowEvent *we); -- cgit v1.2.3-54-g00ecf