From 3319eb0b3fd29ada15d6c872de31598ca34001c4 Mon Sep 17 00:00:00 2001 From: belugas Date: Wed, 4 Oct 2006 19:11:43 +0000 Subject: (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard --- genworld_gui.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'genworld_gui.c') diff --git a/genworld_gui.c b/genworld_gui.c index 6090fe426..9a82924df 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -241,10 +241,10 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); - SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); - SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); - SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); - SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); + SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); + SetvWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); + SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -594,10 +594,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0); SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15); - SetWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); - SetWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); - SetWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); - SetWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); + SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); + SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); + SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); + SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); DrawWindowWidgets(w); DrawString( 12, 96, STR_MAPSIZE, 0); -- cgit v1.2.3-70-g09d2