From 7fceb7ea86f8e0de40abc18cf94aee3917b7696d Mon Sep 17 00:00:00 2001 From: pasky Date: Fri, 25 Mar 2005 15:31:01 +0000 Subject: (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) --- engine.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine.c') diff --git a/engine.c b/engine.c index af3bb6df7..4083408da 100644 --- a/engine.c +++ b/engine.c @@ -334,8 +334,8 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup, chain_after++; }; - value = chain_before << 16 | chain_after << 8 - | (chain_before + chain_after + 1); + value = chain_before | chain_after << 8 + | (chain_before + chain_after) << 16; } else { value = 1; /* 1 vehicle in the chain */ } -- cgit v1.2.3-54-g00ecf