From 22f627c8e11b2b432f385d107417297e9b237c14 Mon Sep 17 00:00:00 2001 From: darkvater Date: Fri, 12 Nov 2004 23:59:51 +0000 Subject: (svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo). --- engine.c | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'engine.c') diff --git a/engine.c b/engine.c index faacb66a4..1ec06f069 100644 --- a/engine.c +++ b/engine.c @@ -175,7 +175,7 @@ uint32 _engine_refit_masks[256]; struct WagonOverride { byte *train_id; int trains; - struct SpriteSuperSet superset; + struct SpriteGroup group; }; static struct WagonOverrides { @@ -183,7 +183,7 @@ static struct WagonOverrides { struct WagonOverride *overrides; } _engine_wagon_overrides[256]; -void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, +void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains) { struct WagonOverrides *wos; @@ -195,13 +195,13 @@ void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, wos->overrides_count * sizeof(struct WagonOverride)); wo = &wos->overrides[wos->overrides_count - 1]; - wo->superset = *superset; + wo->group = *group; wo->trains = trains; wo->train_id = malloc(trains); memcpy(wo->train_id, train_id, trains); } -static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine) +static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine) { struct WagonOverrides *wos = &_engine_wagon_overrides[engine]; int i; @@ -215,7 +215,7 @@ static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overri for (j = 0; j < wo->trains; j++) { if (wo->train_id[j] == overriding_engine) - return &wo->superset; + return &wo->group; } } return NULL; @@ -227,44 +227,44 @@ byte _engine_original_sprites[256]; // (It isn't and shouldn't be like this in the GRF files since new cargo types // may appear in future - however it's more convenient to store it like this in // memory. --pasky) -static struct SpriteSuperSet _engine_custom_sprites[256][NUM_CID]; +static struct SpriteGroup _engine_custom_sprites[256][NUM_CID]; -void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset) +void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group) { - assert(superset->sprites_per_set == 4 || superset->sprites_per_set == 8); - _engine_custom_sprites[engine][cargo] = *superset; + assert(group->sprites_per_set == 4 || group->sprites_per_set == 8); + _engine_custom_sprites[engine][cargo] = *group; } int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction) { - struct SpriteSuperSet *superset = &_engine_custom_sprites[engine][cargo]; + struct SpriteGroup *group = &_engine_custom_sprites[engine][cargo]; int totalsets, spriteset; int r; if (overriding_engine != 0xffff) { - struct SpriteSuperSet *overset; + struct SpriteGroup *overset; overset = GetWagonOverrideSpriteSet(engine, overriding_engine); - if (overset) superset = overset; + if (overset) group = overset; } - if (!superset->sprites_per_set && cargo != 29) { - // This superset is empty but perhaps there'll be a default one. - superset = &_engine_custom_sprites[engine][29]; + if (!group->sprites_per_set && cargo != 29) { + // This group is empty but perhaps there'll be a default one. + group = &_engine_custom_sprites[engine][29]; } - if (!superset->sprites_per_set) { - // This superset is empty. This function users should therefore + if (!group->sprites_per_set) { + // This group is empty. This function users should therefore // look up the sprite number in _engine_original_sprites. return 0; } direction %= 8; - if (superset->sprites_per_set == 4) + if (group->sprites_per_set == 4) direction %= 4; - totalsets = in_motion ? superset->loaded_count : superset->loading_count; + totalsets = in_motion ? group->loaded_count : group->loading_count; // My aim here is to make it possible to visually determine absolutely // empty and totally full vehicles. --pasky @@ -281,7 +281,7 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, spriteset--; } - r = (in_motion ? superset->loaded[spriteset] : superset->loading[spriteset]) + direction; + r = (in_motion ? group->loaded[spriteset] : group->loading[spriteset]) + direction; return r; } -- cgit v1.2.3-54-g00ecf