From 9a96f5b64e08ec6c8043e4e389f172e8bf5c460d Mon Sep 17 00:00:00 2001 From: darkvater Date: Sun, 23 Jan 2005 14:15:42 +0000 Subject: (svn r1615) -Fix: [1107350] console ignoring return character occasionally. For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input) --- dedicated.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'dedicated.c') diff --git a/dedicated.c b/dedicated.c index b05c3b542..48d330d43 100644 --- a/dedicated.c +++ b/dedicated.c @@ -89,6 +89,7 @@ static void DedicatedSignalHandler(int sig) #endif #ifdef WIN32 +#include HANDLE hEvent; static HANDLE hThread; // Thread to close static char _win_console_thread_buffer[200]; @@ -104,8 +105,11 @@ void WINAPI CheckForConsoleInput(void) void CreateWindowsConsoleThread(void) { + static char tbuffer[9]; /* Create event to signal when console input is ready */ - hEvent = CreateEvent(NULL, false, false, "keyboard input"); + hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer)); + if (hEvent == NULL) + error("Cannot create console event!"); hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, 0, 0, NULL); if (hThread == NULL) @@ -117,6 +121,7 @@ void CreateWindowsConsoleThread(void) void CloseWindowsConsoleThread(void) { CloseHandle(hThread); + CloseHandle(hEvent); DEBUG(misc, 0) ("Windows console thread shut down..."); } -- cgit v1.2.3-54-g00ecf