From 0c760998b37e60016e91a8822d1bdcb28827b37b Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 20 Aug 2006 18:44:26 +0000 Subject: (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82) To make this to work, in older games farmland is removed on load, and replanted --- clear_cmd.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'clear_cmd.c') diff --git a/clear_cmd.c b/clear_cmd.c index eab094d5d..df7763a7e 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -16,6 +16,7 @@ #include "table/sprites.h" #include "unmovable_map.h" #include "genworld.h" +#include "industry.h" typedef struct TerraformerHeightMod { TileIndex tile; @@ -679,9 +680,14 @@ static void TileLoop_Clear(TileIndex tile) SetClearCounter(tile, 0); } - field_type = GetFieldType(tile); - field_type = (field_type < 8) ? field_type + 1 : 0; - SetFieldType(tile, field_type); + if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY) { + /* This farmfield is no longer farmfield, so make it grass again */ + MakeClear(tile, CLEAR_GRASS, 0); + } else { + field_type = GetFieldType(tile); + field_type = (field_type < 8) ? field_type + 1 : 0; + SetFieldType(tile, field_type); + } break; } -- cgit v1.2.3-54-g00ecf