From 969af4d97de1109e8eef622d7f04ef4d56fa1905 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 31 Jan 2009 23:50:53 +0000 Subject: (svn r15302) -Add: example file for on_server_connect.scr and document it in the scripts readme --- bin/scripts/on_server_connect.scr.example | 2 ++ bin/scripts/readme.txt | 2 ++ 2 files changed, 4 insertions(+) create mode 100644 bin/scripts/on_server_connect.scr.example (limited to 'bin/scripts') diff --git a/bin/scripts/on_server_connect.scr.example b/bin/scripts/on_server_connect.scr.example new file mode 100644 index 000000000..233cf1b4e --- /dev/null +++ b/bin/scripts/on_server_connect.scr.example @@ -0,0 +1,2 @@ +# Show a MOTD +say "Welcome..." diff --git a/bin/scripts/readme.txt b/bin/scripts/readme.txt index 2927dcdcb..8f13e74e9 100644 --- a/bin/scripts/readme.txt +++ b/bin/scripts/readme.txt @@ -10,6 +10,8 @@ local scripts: should be used to set client optimization settings: - 'on_client.scr' is executed when you join a server [all clients] + - 'on_server_connect.scr' is executed on the server when a client has joined (MOTD) + should be used to set the servers port/ip and/or server optimization settings/patches: - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only] - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only] -- cgit v1.2.3-70-g09d2