From 307c27892d91dfead68f7cb85ec4eefa89c5d10d Mon Sep 17 00:00:00 2001 From: bjarni Date: Sun, 30 Jan 2005 14:52:04 +0000 Subject: (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way --- aircraft_cmd.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'aircraft_cmd.c') diff --git a/aircraft_cmd.c b/aircraft_cmd.c index e1a486329..f832b2776 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -163,6 +163,11 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR; + // Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile. + if (!IsAircraftHangarTile((TileIndex)tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR; + + if (_map_owner[tile] != _current_player) return CMD_ERROR; + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); value = EstimateAircraftCost(p1); -- cgit v1.2.3-54-g00ecf