From 309ebe5f3f998a22e4f128728064227271ea0d98 Mon Sep 17 00:00:00 2001 From: truelight Date: Sun, 22 Aug 2004 15:56:56 +0000 Subject: (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) --- ai_shared.c | 164 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 82 insertions(+), 82 deletions(-) (limited to 'ai_shared.c') diff --git a/ai_shared.c b/ai_shared.c index 192651c82..3e2c4a930 100644 --- a/ai_shared.c +++ b/ai_shared.c @@ -1,82 +1,82 @@ -#include "stdafx.h" -#include "ttd.h" -#include "player.h" -#include "ai.h" - -int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) { - // 0 = vert - // 1 = horz - // 2 = dig up-left - // 3 = dig down-right - // 4 = dig down-left - // 5 = dig up-right - - int x1, x2, x3; - int y1, y2, y3; - - x1 = GET_TILE_X(tile_a); - x2 = GET_TILE_X(tile_b); - x3 = GET_TILE_X(tile_c); - - y1 = GET_TILE_Y(tile_a); - y2 = GET_TILE_Y(tile_b); - y3 = GET_TILE_Y(tile_c); - - if (y1 == y2 && y2 == y3) return 0; - if (x1 == x2 && x2 == x3) return 1; - if (y2 > y1) { - if (x2 > x3) return 2; - else return 4; - } - if (x2 > x1) { - if (y2 > y3) return 2; - else return 5; - } - if (y1 > y2) { - if (x2 > x3) return 5; - else return 3; - } - if (x1 > x2) { - if (y2 > y3) return 4; - else return 3; - } - - return 0; -} - -int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) { - int x1, x2, x3; - int y1, y2, y3; - int r; - - x1 = GET_TILE_X(tile_a); - x2 = GET_TILE_X(tile_b); - x3 = GET_TILE_X(tile_c); - - y1 = GET_TILE_Y(tile_a); - y2 = GET_TILE_Y(tile_b); - y3 = GET_TILE_Y(tile_c); - - r = 0; - - if (x1 < x2) r += 8; - if (y1 < y2) r += 1; - if (x1 > x2) r += 2; - if (y1 > y2) r += 4; - - if (x2 < x3) r += 2; - if (y2 < y3) r += 4; - if (x2 > x3) r += 8; - if (y2 > y3) r += 1; - - return r; -} - -// Get's the direction between 2 tiles seen from tile_a -int AiNew_GetDirection(uint tile_a, uint tile_b) { - if (GET_TILE_Y(tile_a) < GET_TILE_Y(tile_b)) return 1; - if (GET_TILE_Y(tile_a) > GET_TILE_Y(tile_b)) return 3; - if (GET_TILE_X(tile_a) < GET_TILE_X(tile_b)) return 2; - return 0; -} - +#include "stdafx.h" +#include "ttd.h" +#include "player.h" +#include "ai.h" + +int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) { + // 0 = vert + // 1 = horz + // 2 = dig up-left + // 3 = dig down-right + // 4 = dig down-left + // 5 = dig up-right + + int x1, x2, x3; + int y1, y2, y3; + + x1 = GET_TILE_X(tile_a); + x2 = GET_TILE_X(tile_b); + x3 = GET_TILE_X(tile_c); + + y1 = GET_TILE_Y(tile_a); + y2 = GET_TILE_Y(tile_b); + y3 = GET_TILE_Y(tile_c); + + if (y1 == y2 && y2 == y3) return 0; + if (x1 == x2 && x2 == x3) return 1; + if (y2 > y1) { + if (x2 > x3) return 2; + else return 4; + } + if (x2 > x1) { + if (y2 > y3) return 2; + else return 5; + } + if (y1 > y2) { + if (x2 > x3) return 5; + else return 3; + } + if (x1 > x2) { + if (y2 > y3) return 4; + else return 3; + } + + return 0; +} + +int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) { + int x1, x2, x3; + int y1, y2, y3; + int r; + + x1 = GET_TILE_X(tile_a); + x2 = GET_TILE_X(tile_b); + x3 = GET_TILE_X(tile_c); + + y1 = GET_TILE_Y(tile_a); + y2 = GET_TILE_Y(tile_b); + y3 = GET_TILE_Y(tile_c); + + r = 0; + + if (x1 < x2) r += 8; + if (y1 < y2) r += 1; + if (x1 > x2) r += 2; + if (y1 > y2) r += 4; + + if (x2 < x3) r += 2; + if (y2 < y3) r += 4; + if (x2 > x3) r += 8; + if (y2 > y3) r += 1; + + return r; +} + +// Get's the direction between 2 tiles seen from tile_a +int AiNew_GetDirection(uint tile_a, uint tile_b) { + if (GET_TILE_Y(tile_a) < GET_TILE_Y(tile_b)) return 1; + if (GET_TILE_Y(tile_a) > GET_TILE_Y(tile_b)) return 3; + if (GET_TILE_X(tile_a) < GET_TILE_X(tile_b)) return 2; + return 0; +} + -- cgit v1.2.3-54-g00ecf