From fbe939b31f8c7ea4e6e47d6d903625dd25c5e856 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 8 Mar 2006 06:55:33 +0000 Subject: (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends --- ai/trolly/build.c | 6 +++--- ai/trolly/pathfinder.c | 2 +- ai/trolly/trolly.c | 7 +++---- ai/trolly/trolly.h | 2 +- 4 files changed, 8 insertions(+), 9 deletions(-) (limited to 'ai') diff --git a/ai/trolly/build.c b/ai/trolly/build.c index 235166cab..2d0b25ec5 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -5,6 +5,7 @@ #include "../../debug.h" #include "../../functions.h" #include "../../map.h" +#include "../../road_map.h" #include "../../tile.h" #include "../../command.h" #include "trolly.h" @@ -255,9 +256,8 @@ int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag) return AI_DoCommand(tile, i, 0, flag, CMD_BUILD_ROAD_VEH); } -int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag) +int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag) { - static const byte _roadbits_by_dir[4] = {2,1,8,4}; int ret, ret2; if (p->ainew.tbt == AI_TRAIN) return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT); @@ -265,7 +265,7 @@ int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag) ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT); if (CmdFailed(ret)) return ret; // Try to build the road from the depot - ret2 = AI_DoCommand(tile + TileOffsByDir(direction), _roadbits_by_dir[direction], 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD); + ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD); // If it fails, ignore it.. if (CmdFailed(ret2)) return ret; return ret + ret2; diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c index 1f77e611f..d5244a1da 100644 --- a/ai/trolly/pathfinder.c +++ b/ai/trolly/pathfinder.c @@ -372,7 +372,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr extern uint GetRailFoundation(uint tileh, uint bits); extern uint GetRoadFoundation(uint tileh, uint bits); -extern uint GetBridgeFoundation(uint tileh, byte direction); +extern uint GetBridgeFoundation(uint tileh, Axis); // XXX function declaration in .c enum { BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12, }; diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 6e8d68d8c..2ccee6fb1 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -1024,7 +1024,6 @@ static void AiNew_State_BuildPath(Player *p) // This means we are done building! if (p->ainew.tbt == AI_TRUCK && !_patches.roadveh_queue) { - static const byte _roadbits_by_dir[4] = {2,1,8,4}; // If they not queue, they have to go up and down to try again at a station... // We don't want that, so try building some road left or right of the station int dir1, dir2, dir3; @@ -1047,7 +1046,7 @@ static void AiNew_State_BuildPath(Player *p) dir3 = p->ainew.to_direction; } - ret = AI_DoCommand(tile, _roadbits_by_dir[dir1], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir1 = TileOffsByDir(dir1); if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { @@ -1059,7 +1058,7 @@ static void AiNew_State_BuildPath(Player *p) } } - ret = AI_DoCommand(tile, _roadbits_by_dir[dir2], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir2 = TileOffsByDir(dir2); if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { @@ -1071,7 +1070,7 @@ static void AiNew_State_BuildPath(Player *p) } } - ret = AI_DoCommand(tile, _roadbits_by_dir[dir3^2], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir3 = TileOffsByDir(dir3); if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { diff --git a/ai/trolly/trolly.h b/ai/trolly/trolly.h index b1a6ecce9..acf371896 100644 --- a/ai/trolly/trolly.h +++ b/ai/trolly/trolly.h @@ -256,6 +256,6 @@ int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag) int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); int AiNew_PickVehicle(Player *p); int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); -int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag); +int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag); #endif /* AI_TROLLY_H */ -- cgit v1.2.3-54-g00ecf