From 626109f3f967a9ab4918808351fde640aafaa27b Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 15 Mar 2006 16:44:50 +0000 Subject: (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp --- ai/default/default.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'ai') diff --git a/ai/default/default.c b/ai/default/default.c index 9cfa14f10..c5d463e45 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2146,7 +2146,6 @@ static bool AiRemoveTileAndGoForward(Player *p) int bit; const byte *ptr; TileIndex tile = p->ai.cur_tile_a; - int offs; TileIndex tilenew; if (IsTileType(tile, MP_TUNNELBRIDGE)) { @@ -2164,13 +2163,9 @@ static bool AiRemoveTileAndGoForward(Player *p) // This is not really needed the first place AiRemoveTileAndGoForward is called. if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; - // Find other side of bridge. - offs = TileOffsByDir(p->ai.cur_dir_a); - do { - tile = TILE_MASK(tile - offs); - } while (_m[tile].m5 & 0x40); + tile = GetOtherBridgeEnd(tile); - tilenew = TILE_MASK(tile - offs); + tilenew = TILE_MASK(tile - TileOffsByDir(p->ai.cur_dir_a)); // And clear the bridge. if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) return false; -- cgit v1.2.3-54-g00ecf