From 42d1731cc1a795f7067c1fd92e337a41480d5589 Mon Sep 17 00:00:00 2001 From: tron Date: Tue, 14 Mar 2006 12:00:11 +0000 Subject: (svn r3857) Add and use GetBridgeRampDirection() Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY] --- ai/default/default.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'ai') diff --git a/ai/default/default.c b/ai/default/default.c index 7ba7fb137..9cfa14f10 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2,6 +2,7 @@ #include "../../stdafx.h" #include "../../openttd.h" +#include "../../bridge_map.h" #include "../../functions.h" #include "../../map.h" #include "../../rail_map.h" @@ -2161,7 +2162,7 @@ static bool AiRemoveTileAndGoForward(Player *p) // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. - if ((_m[tile].m5 & 1) != (p->ai.cur_dir_a & 1)) return false; + if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; // Find other side of bridge. offs = TileOffsByDir(p->ai.cur_dir_a); @@ -3673,18 +3674,18 @@ pos_3: CMD_REMOVE_ROAD); } } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { - byte b; - if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80) return; m5 = 0; - b = _m[tile].m5 & 0x21; - if (b == 0) goto pos_0; - if (b == 1) goto pos_3; - if (b == 0x20) goto pos_2; - goto pos_1; + switch (GetBridgeRampDirection(tile)) { + default: + case DIAGDIR_NE: goto pos_2; + case DIAGDIR_SE: goto pos_3; + case DIAGDIR_SW: goto pos_0; + case DIAGDIR_NW: goto pos_1; + } } } -- cgit v1.2.3-54-g00ecf