From ffdbb7ec81c74a5f0267ebe8e223be3e07d9d508 Mon Sep 17 00:00:00 2001 From: michi_cc Date: Fri, 2 Jul 2010 16:34:03 +0000 Subject: (svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout. --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index e0e5e0034..05adf6234 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -783,7 +783,7 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir) /* No, try if we are able to build a road piece there. * If that fails clear the land, and if that fails exit. * This is to make sure that we can build a road here later. */ - if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() && + if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() && DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR).Failed()) return false; } -- cgit v1.2.3-70-g09d2