From f642c03d28c5d35fff4b671ed8bbce7edf277644 Mon Sep 17 00:00:00 2001 From: glx Date: Sat, 20 Oct 2007 00:20:23 +0000 Subject: (svn r11305) -Codechange: randomise layout when building an industry ingame --- src/industry_cmd.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index f894a6349..9f7650b3f 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1582,8 +1582,6 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint */ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - int num; - const IndustryTileTable * const *itt; const IndustrySpec *indspec; SET_EXPENSES_TYPE(EXPENSES_OTHER); @@ -1608,8 +1606,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) * is nothing we can really do about that. */ if (Random() <= indspec->prospecting_chance) { for (int i = 0; i < 5000; i++) { - uint tilespec_index = RandomRange(indspec->num_table); - const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, tilespec_index); + const Industry *ind = CreateNewIndustryHelper(RandomTile(), p1, flags, indspec, RandomRange(indspec->num_table)); if (ind != NULL) { SetDParam(0, indspec->name); if (indspec->new_industry_text > STR_LAST_STRINGID) { @@ -1626,12 +1623,14 @@ CommandCost CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } } } else { - num = indspec->num_table; - itt = indspec->table; + int count = indspec->num_table; + const IndustryTileTable * const *itt = indspec->table; + int num = RandomRange(count); _error_message = STR_0239_SITE_UNSUITABLE; do { - if (--num < 0) return CMD_ERROR; + if (--count < 0) return CMD_ERROR; + if (--num < 0) num = indspec->num_table - 1; } while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1)); if (CreateNewIndustryHelper(tile, p1, flags, indspec, num) == NULL) return CMD_ERROR; -- cgit v1.2.3-70-g09d2