From e4e563afc23d619847929137a2d10de438cae38a Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 17 Aug 2008 13:56:11 +0000 Subject: (svn r14093) -Fix [FS#2230]: don't flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5). --- src/industry_cmd.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 19fb92f38..41be3a9f2 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -423,7 +423,9 @@ static CommandCost ClearTile_Industry(TileIndex tile, byte flags) if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !_cheats.magic_bulldozer.value) || ((flags & DC_AUTO) != 0) || - (_current_player == OWNER_WATER && (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER))) { + (_current_player == OWNER_WATER && + ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) || + HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) { SetDParam(0, indspec->name); return_cmd_error(STR_4800_IN_THE_WAY); } -- cgit v1.2.3-54-g00ecf