From e0722751c6515dadfba4944ed35f3fa6f6bcd751 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 19 Apr 2008 08:34:03 +0000 Subject: (svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader. --- src/oldloader.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 5672f228f..7b32fd1f4 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -401,7 +401,7 @@ extern uint _animated_tile_count; extern char *_old_name_array; static byte _old_vehicle_multiplier; -static uint8 _old_map3[OLD_MAP_SIZE * 2]; +static uint8 *_old_map3; static bool _new_ttdpatch_format; static uint32 _old_town_index; static uint16 _old_string_id; @@ -1608,8 +1608,10 @@ static bool LoadOldMain(LoadgameState *ls) DEBUG(oldloader, 3, "Reading main chunk..."); /* Load the biggest chunk */ + _old_map3 = MallocT(OLD_MAP_SIZE * 2); if (!LoadChunk(ls, NULL, main_chunk)) { DEBUG(oldloader, 0, "Loading failed"); + free(_old_map3); return false; } DEBUG(oldloader, 3, "Done, converting game data..."); @@ -1676,6 +1678,8 @@ static bool LoadOldMain(LoadgameState *ls) DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); + free(_old_map3); + return true; } -- cgit v1.2.3-70-g09d2