From e0461fcd6a5223662233036bf3c66eda1b634c82 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 18 Oct 2007 20:34:09 +0000 Subject: (svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ. --- src/player_face.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player_face.h b/src/player_face.h index 471522223..f28a880f6 100644 --- a/src/player_face.h +++ b/src/player_face.h @@ -193,7 +193,7 @@ static inline void ScaleAllPlayerFaceBits(PlayerFace &pf) */ static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool adv) { - pf = Random(); // random all player face bits + pf = InteractiveRandom(); // random all player face bits /* scale ge: 0 == GE_WM, 1 == GE_WF, 2 == GE_BM, 3 == GE_BF (and maybe in future: ...) */ ge = (GenderEthnicity)((uint)ge % GE_END); -- cgit v1.2.3-54-g00ecf