From d3454832c791fd7d9e31bbef8c5e107f3a83eaed Mon Sep 17 00:00:00 2001 From: darkvater Date: Tue, 4 Jan 2005 00:07:58 +0000 Subject: (svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix) --- misc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/misc.c b/misc.c index 3f6d337a3..a1bd0fc15 100644 --- a/misc.c +++ b/misc.c @@ -185,9 +185,9 @@ void InitializeGame() { // Initialize the autoreplace array. Needs to be cleared between each game int i; - for (i = 0; i < 256; i++) { + for (i = 0; i < lengthof(_autoreplace_array); i++) _autoreplace_array[i] = i; - } + AddTypeToEngines(); // make sure all engines have a type SetObjectToPlace(1, 0, 0, 0); -- cgit v1.2.3-70-g09d2