From d0f91fbea277198b79183a88a2e80473aa8de678 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 12 Apr 2009 15:30:16 +0000 Subject: (svn r16040) -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants. --- src/town_gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 1afdf68eb..ab30a2295 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -246,7 +246,9 @@ public: bool ingame = _game_mode != GM_EDITOR; this->flags4 |= WF_DISABLE_VP_SCROLL; - InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN); + int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1; + int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1; + InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN); if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY; this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode -- cgit v1.2.3-70-g09d2