From d0c21a1ea7091b7b149b84d2bee9b7b4b2a0e846 Mon Sep 17 00:00:00 2001 From: truelight Date: Sat, 19 Aug 2006 12:01:04 +0000 Subject: (svn r5950) -Fix: don't show Vital Windows EVER if you go to GM_MENU (tnx Darkvater) --- genworld.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/genworld.c b/genworld.c index 3ecb0132b..e95ef4ab7 100644 --- a/genworld.c +++ b/genworld.c @@ -141,7 +141,7 @@ static void *_GenerateWorld(void *arg) if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); /* Show all vital windows again, because we have hidden them */ - if (_gw.threaded) ShowVitalWindows(); + if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; _gw.thread = NULL; _gw.proc = NULL; @@ -203,7 +203,7 @@ void HandleGeneratingWorldAbortion(void) if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); /* Show all vital windows again, because we have hidden them */ - if (_gw.threaded) ShowVitalWindows(); + if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; _gw.thread = NULL; _gw.proc = NULL; -- cgit v1.2.3-54-g00ecf