From ccd731a2ce661bf0f8157f6abb2e81db7bdd933e Mon Sep 17 00:00:00 2001 From: darkvater Date: Mon, 29 Nov 2004 19:26:24 +0000 Subject: (svn r854) -Fix [1070274] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron) --- train_gui.c | 59 ++++++++++++++++++++++++++++++++++------------------------- 1 file changed, 34 insertions(+), 25 deletions(-) diff --git a/train_gui.c b/train_gui.c index a9cf35f55..5f5811c26 100644 --- a/train_gui.c +++ b/train_gui.c @@ -58,6 +58,32 @@ static void CcBuildLoco(bool success, uint tile, uint32 p1, uint32 p2) ShowTrainViewWindow(v); } +static void engine_drawing_loop(int *x, int *y, int *pos, int *sel, + int *selected_id, byte railtype, bool is_engine) +{ + int i; + + for (i = 0; i < NUM_TRAIN_ENGINES; i++) { + const Engine *e = DEREF_ENGINE(i); + const RailVehicleInfo *rvi = &rail_vehinfo(i); + + if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine || + !HASBIT(e->player_avail, _local_player)) + continue; + + if (*sel == 0) *selected_id = i; + + if (IS_INT_INSIDE(--*pos, -8, 0)) { + DrawString(*x + 59, *y + 2, GetCustomEngineName(i), + *sel == 0 ? 0xC : 0x10); + DrawTrainEngine(*x + 29, *y + 6 + _traininfo_vehicle_pitch, i, + SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); + *y += 14; + } + --*sel; + } +} + static void NewRailVehicleWndProc(Window *w, WindowEvent *e) { switch(e->event) { @@ -72,7 +98,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e) int i; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { - Engine *e = &_engines[i]; + const Engine *e = DEREF_ENGINE(i); if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) count++; @@ -90,36 +116,19 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e) int x = 1; int y = 15; int selected_id = -1; - int i; /* Ensure that custom engines which substituted wagons - * are sorted correctly. */ -#define engine_drawing_loop(cmp_) \ - for (i = 0; i < NUM_TRAIN_ENGINES; i++) { \ - Engine *e = DEREF_ENGINE(i); \ - RailVehicleInfo *rvi = &rail_vehinfo(i); \ - \ - if (e->railtype != railtype || (rvi->flags & RVI_WAGON) cmp_ 0 \ - || !HASBIT(e->player_avail, _local_player)) \ - continue; \ - \ - if (sel == 0) selected_id = i; \ - if (IS_INT_INSIDE(--pos, -8, 0)) { \ - DrawString(x+59, y+2, GetCustomEngineName(i), sel == 0 ? 0xC : 0x10); \ - DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, i, \ - SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); \ - y += 14; \ - } \ - sel--; \ - } - - engine_drawing_loop(!=); // True engines - engine_drawing_loop(==); // Feeble wagons + * are sorted correctly. + * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as + * engines to get more types.. Stays here until we have our own format + * then it is exit!!! */ + engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, true); // True engines + engine_drawing_loop(&x, &y, &pos, &sel, &selected_id, railtype, false); // Feeble wagons WP(w,buildtrain_d).sel_engine = selected_id; if (selected_id != -1) { - const RailVehicleInfo *rvi = &_rail_vehicle_info[selected_id]; + const RailVehicleInfo *rvi = &rail_vehinfo(selected_id); Engine *e; YearMonthDay ymd; -- cgit v1.2.3-70-g09d2