From cb414b09d2e803a9492781f9d23cd84b9890cc55 Mon Sep 17 00:00:00 2001 From: truebrain Date: Sun, 1 Jan 2012 19:20:08 +0000 Subject: (svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits --- src/tile_map.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/tile_map.cpp b/src/tile_map.cpp index a936b78e7..017bb5c56 100644 --- a/src/tile_map.cpp +++ b/src/tile_map.cpp @@ -22,8 +22,11 @@ Slope GetTileSlope(TileIndex tile, int *h) { assert(tile < MapSize()); - if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() || - (_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) { + uint x = TileX(tile); + uint y = TileY(tile); + + if (x == MapMaxX() || y == MapMaxY() || + ((x == 0 || y == 0) && _settings_game.construction.freeform_edges)) { if (h != NULL) *h = TileHeight(tile); return SLOPE_FLAT; } -- cgit v1.2.3-54-g00ecf