From c89379f7ebbb6099f0132cccafb9e71b746cc673 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 8 Mar 2007 09:46:44 +0000 Subject: (svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in the 'authorizing' state, not 'inactive'. --- src/network/network_server.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 91856ff52..84a86e14c 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -697,7 +697,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) type = (NetworkPasswordType)p->Recv_uint8(); p->Recv_string(password, sizeof(password)); - if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) { + if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) { // Check game-password if (strcmp(password, _network_game_info.server_password) != 0) { // Password is invalid @@ -715,7 +715,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) // Valid password, allow user SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); return; - } else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) { + } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) { ci = DEREF_CLIENT_INFO(cs); if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) { -- cgit v1.2.3-70-g09d2