From c3a7ed5a65361df3a8d5ff46e9f5b4eb92695268 Mon Sep 17 00:00:00 2001 From: alberth Date: Fri, 24 May 2013 19:13:59 +0000 Subject: (svn r25284) -Feature: When opening the object-build window, restore the object build-window to the previous state (sbr). --- src/object_gui.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/src/object_gui.cpp b/src/object_gui.cpp index 4af9c6f69..413cb23b8 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -17,6 +17,7 @@ #include "strings_func.h" #include "viewport_func.h" #include "window_gui.h" +#include "window_func.h" #include "widgets/object_widget.h" @@ -25,6 +26,8 @@ static ObjectClassID _selected_object_class; ///< the currently visible object class static int _selected_object_index; ///< the index of the selected object in the current class or -1 static uint8 _selected_object_view; ///< the view of the selected object +static uint _matrix_col_count; ///< Number of columns of the object type matrix +static uint _list_row_count; ///< Number of rows of the object class list /** The window used for building objects. */ class BuildObjectWindow : public PickerWindowBase { @@ -58,6 +61,16 @@ class BuildObjectWindow : public PickerWindowBase { return sel_objclass->GetSpec(_selected_object_index)->IsAvailable(); } + /** + * Calculate the number of columns of the #WID_BO_SELECT_MATRIX widget. + * @return Number of columns in the matrix. + */ + uint GetMatrixColumnCount() + { + const NWidgetBase *matrix = this->GetWidget(WID_BO_SELECT_MATRIX); + return 1 + (matrix->current_x - matrix->smallest_x) / matrix->resize_x; + } + public: BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w), info_height(1) { @@ -82,11 +95,29 @@ public: NWidgetMatrix *matrix = this->GetWidget(WID_BO_SELECT_MATRIX); matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL)); matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount()); + + /* If needed restore the window previous size with the stored values.*/ + uint default_num_cols = this->GetMatrixColumnCount(); + uint default_num_rows = this->vscroll->GetCapacity(); + int delta_x = (_matrix_col_count > default_num_cols) ? (_matrix_col_count - default_num_cols) * this->resize.step_width : 0; + int delta_y = (_list_row_count > default_num_rows) ? (_list_row_count - default_num_rows) * this->resize.step_height : 0; + if (delta_x > 0 || delta_y > 0) { + ResizeWindow(this, delta_x, delta_y, false); + /* The window may be linked to the toolbars, thus positioned at the left-bottom of the toolbars. + * If the resized window is wider than the toolbars, its position need te be adjusted to ensure all + * matrix columns are visible. */ + this->FindWindowPlacementAndResize(this->width, this->height); + } + if (_selected_object_index != -1) matrix->SetClicked(_selected_object_index); } virtual ~BuildObjectWindow() { + /* Store the number of columns of the object type matrix and the number of rows of the object class list + * to restore them on the next window invocation. */ + _matrix_col_count = this->GetMatrixColumnCount(); + _list_row_count = this->vscroll->GetCapacity(); } virtual void SetStringParameters(int widget) const -- cgit v1.2.3-54-g00ecf