From be88e269b918b365695e84cfa962e8d21b98e759 Mon Sep 17 00:00:00 2001 From: tron Date: Wed, 7 Jun 2006 19:35:21 +0000 Subject: (svn r5155) - Remove the bridge branch merge (revision r5070) --- BUGS | 7 +- ai/default/default.c | 5 +- bridge.h | 1 - bridge_map.c | 37 +-- bridge_map.h | 154 ++++++++---- clear_cmd.c | 10 - elrail.c | 66 +++-- landscape.c | 3 - misc.c | 39 ++- npf.c | 27 +- openttd.c | 81 +----- pathfind.c | 99 ++++---- rail.c | 18 +- rail_cmd.c | 75 ++++-- rail_map.h | 10 + road_cmd.c | 145 +++++++---- road_map.c | 18 +- roadveh_cmd.c | 18 +- saveload.c | 2 +- station_cmd.c | 5 - table/sprites.h | 21 -- terraform_gui.c | 18 +- town_cmd.c | 6 - train_cmd.c | 61 ++--- tree_cmd.c | 15 +- tunnelbridge_cmd.c | 664 +++++++++++++++++++++++++++++++------------------- variables.h | 1 + vehicle.h | 1 + water_cmd.c | 83 +++++-- waypoint.c | 3 - yapf/follow_track.hpp | 61 +++-- yapf/yapf.h | 2 +- yapf/yapf_road.cpp | 2 - 33 files changed, 992 insertions(+), 766 deletions(-) diff --git a/BUGS b/BUGS index 12b059cc6..bcdcee6f2 100644 --- a/BUGS +++ b/BUGS @@ -1,12 +1,7 @@ -/* $Id$ */ +/* $Id */ KNOWN BUGS / PROBLEMS: -bridges: -Graphical problems, especially in conjunction with signals and catenary - -electrified rails: Normal and elrail depots look the same. Use 'X' (transparent buildings) to distinguish between them Missing curors / icons for construction (currently using the conventional ones) - diff --git a/ai/default/default.c b/ai/default/default.c index c71b0b1cd..dd682581c 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -2165,7 +2165,9 @@ static bool AiRemoveTileAndGoForward(Player *p) return false; p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a)); return true; - } else { + } + + if (IsBridgeRamp(tile)) { // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; @@ -3697,6 +3699,7 @@ pos_3: } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { if (!IsTileOwner(tile, _current_player) || !IsBridge(tile) || + !IsBridgeRamp(tile) || GetBridgeTransportType(tile) != TRANSPORT_RAIL) { return; } diff --git a/bridge.h b/bridge.h index efeba7dba..95c6b2004 100644 --- a/bridge.h +++ b/bridge.h @@ -27,6 +27,5 @@ extern const Bridge orig_bridge[MAX_BRIDGES]; extern Bridge _bridge[MAX_BRIDGES]; uint GetBridgeFoundation(Slope tileh, Axis axis); -uint SetSpeedLimitOnBridge(Vehicle *); #endif /* BRIDGE_H */ diff --git a/bridge_map.c b/bridge_map.c index e21c5928c..cbb955c37 100644 --- a/bridge_map.c +++ b/bridge_map.c @@ -3,22 +3,19 @@ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" -#include "variables.h" TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir) { TileIndexDiff delta = TileOffsByDir(dir); - do { tile += delta; } while (IsBridgeAbove(tile) && IsBridgeOfAxis(tile, DiagDirToAxis(dir))); - - return tile; -} + assert(DiagDirToAxis(dir) == GetBridgeAxis(tile)); + do { + tile += delta; + } while (!IsBridgeRamp(tile)); -TileIndex GetNorthernBridgeEnd(TileIndex t) -{ - return GetBridgeEnd(t, ReverseDiagDir(AxisToDiagDir(GetBridgeAxis(t)))); + return tile; } @@ -30,25 +27,11 @@ TileIndex GetSouthernBridgeEnd(TileIndex t) TileIndex GetOtherBridgeEnd(TileIndex tile) { - assert(IsBridgeTile(tile)); - return GetBridgeEnd(tile, GetBridgeRampDirection(tile)); -} - -uint GetBridgeHeight(TileIndex tile, Axis a) -{ - uint h, f; - uint tileh = GetTileSlope(tile, &h); + TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile)); - f = GetBridgeFoundation(tileh, a); + do { + tile += delta; + } while (!IsBridgeRamp(tile)); - if (f) { - if (f < 15) { - h += TILE_HEIGHT; - tileh = SLOPE_FLAT; - } else { - tileh = _inclined_tileh[f - 15]; - } - } - - return h + TILE_HEIGHT; + return tile; } diff --git a/bridge_map.h b/bridge_map.h index 40113471b..525547e0f 100644 --- a/bridge_map.h +++ b/bridge_map.h @@ -11,9 +11,6 @@ #include "tile.h" -void DrawBridgeMiddle(const TileInfo* ti); // XXX - - static inline bool IsBridge(TileIndex t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); @@ -26,38 +23,28 @@ static inline bool IsBridgeTile(TileIndex t) } -static inline bool MayHaveBridgeAbove(TileIndex t) +static inline bool IsBridgeRamp(TileIndex t) { - return - IsTileType(t, MP_CLEAR) || - IsTileType(t, MP_RAILWAY) || - IsTileType(t, MP_STREET) || - IsTileType(t, MP_WATER) || - IsTileType(t, MP_TUNNELBRIDGE); + assert(IsBridgeTile(t)); + return !HASBIT(_m[t].m5, 6); } - -static inline bool IsXBridgeAbove(TileIndex t) +static inline bool IsBridgeMiddle(TileIndex t) { - assert(MayHaveBridgeAbove(t)); - return GB(_m[t].extra, 6, 1) != 0; + assert(IsBridgeTile(t)); + return HASBIT(_m[t].m5, 6); } -static inline bool IsYBridgeAbove(TileIndex t) -{ - assert(MayHaveBridgeAbove(t)); - return GB(_m[t].extra, 7, 1) != 0; -} -static inline bool IsBridgeOfAxis(TileIndex t, Axis a) -{ - if (a == AXIS_X) return IsXBridgeAbove(t); - return IsYBridgeAbove(t); -} - -static inline bool IsBridgeAbove(TileIndex t) +/** + * Determines which piece of a bridge is contained in the current tile + * @param tile The tile to analyze + * @return the piece + */ +static inline uint GetBridgePiece(TileIndex t) { - return (IsXBridgeAbove(t) || IsYBridgeAbove(t)); + assert(IsBridgeMiddle(t)); + return GB(_m[t].m2, 0, 4); } @@ -78,15 +65,15 @@ static inline uint GetBridgeType(TileIndex t) */ static inline DiagDirection GetBridgeRampDirection(TileIndex t) { + assert(IsBridgeRamp(t)); return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1))); } static inline Axis GetBridgeAxis(TileIndex t) { - static const Axis BridgeAxis[] = {AXIS_END, AXIS_X, AXIS_Y, AXIS_END}; - assert(IsBridgeAbove(t)); - return BridgeAxis[GB(_m[t].extra, 6, 2)]; + assert(IsBridgeMiddle(t)); + return (Axis)GB(_m[t].m5, 0, 1); } @@ -97,16 +84,49 @@ static inline TransportType GetBridgeTransportType(TileIndex t) } +static inline bool IsClearUnderBridge(TileIndex t) +{ + assert(IsBridgeMiddle(t)); + return GB(_m[t].m5, 3, 3) == 0; +} + +static inline bool IsWaterUnderBridge(TileIndex t) +{ + assert(IsBridgeMiddle(t)); + return GB(_m[t].m5, 3, 3) == 1; +} + + +static inline bool IsTransportUnderBridge(TileIndex t) +{ + assert(IsBridgeMiddle(t)); + return HASBIT(_m[t].m5, 5); +} + +static inline TransportType GetTransportTypeUnderBridge(TileIndex t) +{ + assert(IsTransportUnderBridge(t)); + return (TransportType)GB(_m[t].m5, 3, 2); +} + +static inline RoadBits GetRoadBitsUnderBridge(TileIndex t) +{ + assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD); + return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X; +} + +static inline TrackBits GetRailBitsUnderBridge(TileIndex t) +{ + assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL); + return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X; +} + + /** * Finds the end of a bridge in the specified direction starting at a middle tile */ TileIndex GetBridgeEnd(TileIndex, DiagDirection); -/** - * Finds the northern end of a bridge starting at a middle tile - */ -TileIndex GetNorthernBridgeEnd(TileIndex t); - /** * Finds the southern end of a bridge starting at a middle tile */ @@ -118,26 +138,46 @@ TileIndex GetSouthernBridgeEnd(TileIndex t); */ TileIndex GetOtherBridgeEnd(TileIndex); -uint GetBridgeHeight(TileIndex tile, Axis a); -uint GetBridgeFoundation(Slope tileh, Axis axis); +uint GetBridgeHeight(TileIndex t); -static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) +static inline void SetClearUnderBridge(TileIndex t) { - assert(MayHaveBridgeAbove(t)); - CLRBIT(_m[t].extra, 6 + a); + assert(IsBridgeMiddle(t)); + SetTileOwner(t, OWNER_NONE); + SB(_m[t].m5, 3, 3, 0 << 2 | 0); + SB(_m[t].m3, 0, 4, 0); } +static inline void SetWaterUnderBridge(TileIndex t) +{ + assert(IsBridgeMiddle(t)); + SetTileOwner(t, OWNER_WATER); + SB(_m[t].m5, 3, 3, 0 << 2 | 1); + SB(_m[t].m3, 0, 4, 0); +} -static inline void ClearBridgeMiddle(TileIndex t) +static inline void SetCanalUnderBridge(TileIndex t, Owner o) { - ClearSingleBridgeMiddle(t, AXIS_X); - ClearSingleBridgeMiddle(t, AXIS_Y); + assert(IsBridgeMiddle(t)); + SetTileOwner(t, o); + SB(_m[t].m5, 3, 3, 0 << 2 | 1); + SB(_m[t].m3, 0, 4, 0); +} + +static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r) +{ + assert(IsBridgeMiddle(t)); + SetTileOwner(t, o); + SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL); + SB(_m[t].m3, 0, 4, r); } -static inline void SetBridgeMiddle(TileIndex t, Axis a) +static inline void SetRoadUnderBridge(TileIndex t, Owner o) { - assert(MayHaveBridgeAbove(t)); - SETBIT(_m[t].extra, 6 + a); + assert(IsBridgeMiddle(t)); + SetTileOwner(t, o); + SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD); + SB(_m[t].m3, 0, 4, 0); } @@ -165,4 +205,26 @@ static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia } +static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt) +{ + SetTileType(t, MP_TUNNELBRIDGE); + SetTileOwner(t, OWNER_NONE); + _m[t].m2 = bridgetype << 4 | piece; + _m[t].m3 = 0; + _m[t].m4 = 0; + _m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a; +} + +static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a) +{ + MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD); +} + +static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r) +{ + MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL); + SB(_m[t].m3, 4, 4, r); +} + + #endif diff --git a/clear_cmd.c b/clear_cmd.c index ca4cfa24b..259146965 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -11,7 +11,6 @@ #include "viewport.h" #include "command.h" #include "tunnel_map.h" -#include "bridge_map.h" #include "variables.h" #include "table/sprites.h" #include "unmovable_map.h" @@ -260,14 +259,6 @@ int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } else return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); } - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { - byte height = GetBridgeHeight(GetNorthernBridgeEnd(tile), GetBridgeAxis(tile)); - - height /= TILE_HEIGHT; - - if (a >= height || b >= height || c >= height || d >= height) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - } - if (direction == -1 && IsTunnelInWay(tile, min)) return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); _terraform_err_tile = 0; @@ -510,7 +501,6 @@ static void DrawTile_Clear(TileInfo *ti) } DrawClearLandFence(ti); - DrawBridgeMiddle(ti); } static uint GetSlopeZ_Clear(const TileInfo* ti) diff --git a/elrail.c b/elrail.c index d3a7e8180..14fd85049 100644 --- a/elrail.c +++ b/elrail.c @@ -91,10 +91,18 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) return DiagDirToAxis(GetTunnelDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; } else { if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0; - if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) { - *override = 1 << GetBridgeRampDirection(t); + if (IsBridgeMiddle(t)) { + if (IsTransportUnderBridge(t) && + GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { + return GetRailBitsUnderBridge(t); + } else { + return 0; + } + } else { + if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t); + + return DiagDirToAxis(GetBridgeRampDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; } - return DiagDirToAxis(GetBridgeRampDirection(t)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y; } case MP_STREET: if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0; @@ -117,7 +125,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) static void AdjustTileh(TileIndex tile, Slope* tileh) { if (IsTunnelTile(tile)) *tileh = SLOPE_FLAT; - if (IsBridgeTile(tile)) { + if (IsBridgeTile(tile) && IsBridgeRamp(tile)) { if (*tileh != SLOPE_FLAT) { *tileh = SLOPE_FLAT; } else { @@ -185,10 +193,9 @@ static void DrawCatenaryRailway(const TileInfo *ti) for (k = 0; k < NUM_TRACKS_AT_PCP; k++) { /* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */ if (TrackSourceTile[i][k] == TS_NEIGHBOUR && - IsBridgeTile(neighbour) && - GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) { - continue; - } + IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) && + GetBridgeRampDirection(neighbour) == ReverseDiagDir(i) + ) continue; /* We check whether the track in question (k) is present in the tile (TrackSourceTile) */ @@ -212,7 +219,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) /* Read the foundataions if they are present, and adjust the tileh */ if (IsTileType(neighbour, MP_RAILWAY)) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); - if (IsBridgeTile(neighbour)) { + if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) { foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour))); } @@ -240,14 +247,6 @@ static void DrawCatenaryRailway(const TileInfo *ti) Remove those (simply by ANDing with allowed, since these markers are never allowed) */ if ( (PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i]; - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { - Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y; - uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile), GetBridgeAxis(ti->tile)); - - if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) && - (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i); - } - if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) { for (k = 0; k < DIR_END; k++) { byte temp = PPPorder[i][GetTLG(ti->tile)][k]; @@ -280,11 +279,12 @@ static void DrawCatenaryRailway(const TileInfo *ti) const SortableSpriteStruct *sss; int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */ - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) { - uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile), GetBridgeAxis(ti->tile)); - - if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return; - } + if ( /* We are not drawing a wire under a low bridge */ + IsBridgeTile(ti->tile) && + IsBridgeMiddle(ti->tile) && + !(_display_opt & DO_TRANS_BUILDINGS) && + GetBridgeHeight(ti->tile) <= TilePixelHeight(ti->tile) + ) return; assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */ assert(!IsSteepSlope(tileh[TS_HOME])); @@ -320,37 +320,30 @@ static void DrawCatenaryOnBridge(const TileInfo *ti) } AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset, - sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(end, axis) + sss->z_offset); + sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8); /* Finished with wires, draw pylons */ /* every other tile needs a pylon on the northern end */ if (num % 2) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(end, axis)); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(end, axis)); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); } } /* need a pylon on the southern end of the bridge */ if (DistanceMax(ti->tile, start) == length) { if (axis == AXIS_X) { - AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(end, axis)); + AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); } else { - AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(end, axis)); + AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT); } } } void DrawCatenary(const TileInfo *ti) { - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) { - TileIndex head = GetNorthernBridgeEnd(ti->tile); - - if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) { - DrawCatenaryOnBridge(ti); - } - } switch (GetTileType(ti->tile)) { case MP_RAILWAY: if (GetRailTileType(ti->tile) == RAIL_TILE_DEPOT_WAYPOINT && GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) { @@ -361,8 +354,9 @@ void DrawCatenary(const TileInfo *ti) } /* Fall through */ case MP_TUNNELBRIDGE: - case MP_STREET: - case MP_STATION: + if (IsBridgeTile(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti); + /* Fall further */ + case MP_STREET: case MP_STATION: DrawCatenaryRailway(ti); break; default: diff --git a/landscape.c b/landscape.c index 1209940f2..cc044eab2 100644 --- a/landscape.c +++ b/landscape.c @@ -2,7 +2,6 @@ #include "stdafx.h" #include "openttd.h" -#include "bridge_map.h" #include "clear_map.h" #include "functions.h" #include "map.h" @@ -388,8 +387,6 @@ void InitializeLandscape(void) for (x = 0; x < maxx; x++) { MakeClear(sizex * y + x, CLEAR_GRASS, 3); SetTileHeight(sizex * y + x, 0); - _m[sizex * y + x].extra = 0; - ClearBridgeMiddle(sizex * y + x); } MakeVoid(sizex * y + x); } diff --git a/misc.c b/misc.c index 689340d3d..71e9e25fa 100644 --- a/misc.c +++ b/misc.c @@ -859,26 +859,16 @@ static void Load_MAPE(void) uint size = MapSize(); uint i; - if (CheckSavegameVersion(29)) { - for (i = 0; i != size;) { - uint8 buf[1024]; - uint j; - - SlArray(buf, lengthof(buf), SLE_UINT8); - for (j = 0; j != lengthof(buf); j++) { - _m[i++].extra = GB(buf[j], 0, 2); - _m[i++].extra = GB(buf[j], 2, 2); - _m[i++].extra = GB(buf[j], 4, 2); - _m[i++].extra = GB(buf[j], 6, 2); - } - } - } else { - for (i = 0; i != size;) { - byte buf[4096]; - uint j; + for (i = 0; i != size;) { + uint8 buf[1024]; + uint j; - SlArray(buf, lengthof(buf), SLE_UINT8); - for (j = 0; j != lengthof(buf); j++) _m[i++].extra = buf[j]; + SlArray(buf, lengthof(buf), SLE_UINT8); + for (j = 0; j != lengthof(buf); j++) { + _m[i++].extra = GB(buf[j], 0, 2); + _m[i++].extra = GB(buf[j], 2, 2); + _m[i++].extra = GB(buf[j], 4, 2); + _m[i++].extra = GB(buf[j], 6, 2); } } } @@ -888,12 +878,17 @@ static void Save_MAPE(void) uint size = MapSize(); uint i; - SlSetLength(size); + SlSetLength(size / 4); for (i = 0; i != size;) { - uint8 buf[4096]; + uint8 buf[1024]; uint j; - for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].extra; + for (j = 0; j != lengthof(buf); j++) { + buf[j] = _m[i++].extra << 0; + buf[j] |= _m[i++].extra << 2; + buf[j] |= _m[i++].extra << 4; + buf[j] |= _m[i++].extra << 6; + } SlArray(buf, lengthof(buf), SLE_UINT8); } } diff --git a/npf.c b/npf.c index 9e41f76f7..f3cf1f1fc 100644 --- a/npf.c +++ b/npf.c @@ -480,7 +480,17 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter case MP_TUNNELBRIDGE: if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) || - (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) { + (IsBridge(tile) && ( + ( + IsBridgeRamp(tile) && + GetBridgeTransportType(tile) == TRANSPORT_RAIL + ) || ( + IsBridgeMiddle(tile) && + IsTransportUnderBridge(tile) && + GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL && + GetBridgeAxis(tile) != DiagDirToAxis(enterdir) + ) + ))) { return IsTileOwner(tile, owner); } break; @@ -524,7 +534,6 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) int i; TrackdirBits trackdirbits, ts; TransportType type = aystar->user_data[NPF_TYPE]; - bool override_dst_check = false; /* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */ aystar->num_neighbours = 0; DEBUG(npf, 4)("Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile); @@ -535,10 +544,6 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) * otherwise we wouldn't have got here. It is also facing us, * so we should skip it's body */ dst_tile = GetOtherTunnelEnd(src_tile); - override_dst_check = true; - } else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) { - dst_tile = GetOtherBridgeEnd(src_tile); - override_dst_check = true; } else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) { /* This is a road station or a train or road depot. We can enter and exit * those from one side only. Trackdirs don't support that (yet), so we'll @@ -586,14 +591,8 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) /* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note * that I can enter the tunnel from a tile below the tunnel entrance. This * solves the problem of vehicles wanting to drive off a tunnel entrance */ - if (!override_dst_check) { - if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) { - if (IsTunnel(dst_tile)) { - if (GetTunnelDirection(dst_tile) != src_exitdir) return; - } else { - if (GetBridgeRampDirection(dst_tile) != src_exitdir) return; - } - } + if (IsTunnelTile(dst_tile) && GetTileZ(dst_tile) < GetTileZ(src_tile)) { + return; } /* check correct rail type (mono, maglev, etc) */ diff --git a/openttd.c b/openttd.c index 7cef648e3..0589f84b7 100644 --- a/openttd.c +++ b/openttd.c @@ -49,12 +49,6 @@ #include "yapf/yapf.h" #include "settings.h" -#include "bridge_map.h" -#include "clear_map.h" -#include "rail_map.h" -#include "road_map.h" -#include "water_map.h" - #include void GenerateWorld(int mode, uint size_x, uint size_y); @@ -1262,72 +1256,6 @@ bool AfterLoadGame(void) } } - if (CheckSavegameVersion(29)) { - TileIndex map_end = MapSize(); - TileIndex tile; - Vehicle* v; - - for (tile = 0; tile != map_end; tile++) { - if (MayHaveBridgeAbove(tile)) ClearBridgeMiddle(tile); - if (IsTileType(tile, MP_TUNNELBRIDGE) && - _m[tile].m5 & 0x80 && // bridge - _m[tile].m5 & 0x40) { // middle part - Axis axis = (Axis)GB(_m[tile].m5, 0, 1); - - if (_m[tile].m5 & 0x20) { // transport route under bridge? - if (GB(_m[tile].m5, 3, 2) == TRANSPORT_RAIL) { - MakeRailNormal( - tile, - GetTileOwner(tile), - axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X, - GetRailType(tile) - ); - } else { - uint town = IsTileOwner(tile, OWNER_TOWN) ? ClosestTownFromTile(tile, (uint)-1)->index : 0; - - MakeRoadNormal( - tile, - GetTileOwner(tile), - axis == AXIS_X ? ROAD_Y : ROAD_X, - town - ); - } - } else { - if (GB(_m[tile].m5, 3, 2) == 0) { - MakeClear(tile, CLEAR_GRASS, 3); - } else { - MakeWater(tile); - } - } - SetBridgeMiddle(tile, axis); - } - } - - FOR_ALL_VEHICLES(v) { - if (v->type != VEH_Train && v->type != VEH_Road) continue; - if (IsBridgeTile(v->tile)) { - DiagDirection dir = GetBridgeRampDirection(v->tile); - - if (dir != DirToDiagDir(v->direction)) continue; - switch (dir) { - default: - case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; - case DIAGDIR_SE: if ((v->y_pos & 0xF) != 15) continue; - case DIAGDIR_SW: if ((v->x_pos & 0xF) != 15) continue; - case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; - } - } else if (v->z_pos <= GetSlopeZ(v->x_pos, v->y_pos)) { - continue; - } - if (!IsBridgeTile(v->tile)) v->tile = GetNorthernBridgeEnd(v->tile); - if (v->type == VEH_Train) { - v->u.rail.track = 0x40; - } else { - v->u.road.state = 0xFF; - } - } - } - /* Elrails got added in rev 24 */ if (CheckSavegameVersion(24)) { Vehicle* v; @@ -1378,6 +1306,15 @@ bool AfterLoadGame(void) } } else { if (GetBridgeTransportType(t) == TRANSPORT_RAIL) { + if (IsBridgeRamp(t)) { + SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); + } else { + SetRailTypeOnBridge(t, UpdateRailType(GetRailTypeOnBridge(t), min_rail)); + } + } + if (IsBridgeMiddle(t) && + IsTransportUnderBridge(t) && + GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) { SetRailType(t, UpdateRailType(GetRailType(t), min_rail)); } } diff --git a/pathfind.c b/pathfind.c index 77bc9804a..622b820f0 100644 --- a/pathfind.c +++ b/pathfind.c @@ -256,27 +256,21 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi RememberData rd; TileIndex tile_org = tile; - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - if (IsTunnel(tile)) { - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - return; - } - tile = SkipToEndOfTunnel(tpf, tile, direction); - } else { - TileIndex tile_end; - if (GetBridgeRampDirection(tile) != direction || - GetBridgeTransportType(tile) != tpf->tracktype) { - return; - } - //fprintf(stderr, "%s: Planning over bridge\n", __func__); - // TODO doesn't work - WHAT doesn't work? - TPFSetTileBit(tpf, tile, 14); - tile_end = GetOtherBridgeEnd(tile); - tpf->rd.cur_length += DistanceManhattan(tile, tile_end); - tile = tile_end; - TPFSetTileBit(tpf, tile, 14); + // check if the old tile can be left at that direction + if (tpf->tracktype == TRANSPORT_ROAD) { + // road stops and depots now have a track (r4419) + // don't enter road stop from the back + if (IsRoadStopTile(tile) && GetRoadStopDir(tile) != direction) return; + // don't enter road depot from the back + if (IsTileDepotType(tile, TRANSPORT_ROAD) && GetRoadDepotDirection(tile) != direction) return; + } + + if (IsTunnelTile(tile)) { + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + return; } + tile = SkipToEndOfTunnel(tpf, tile, direction); } tile += TileOffsByDir(direction); @@ -287,7 +281,11 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE)) if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) - if (GetTileOwner(tile_org) != GetTileOwner(tile)) return; + /* Check if we are on a bridge (middle parts don't have an owner */ + if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile)) + if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org)) + if (GetTileOwner(tile_org) != GetTileOwner(tile)) + return; } // check if the new tile can be entered from that direction @@ -675,6 +673,7 @@ static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direc uint track; TileIndex tile_org; StackedItem si; + FindLengthOfTunnelResult flotr; int estimation; @@ -712,40 +711,22 @@ callback_and_continue: start_at: // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, // need to find the exit of the tunnel. - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - if (IsTunnel(tile)) { - if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) { - FindLengthOfTunnelResult flotr; - - /* We are not just driving out of the tunnel */ - if (GetTunnelDirection(tile) != direction || - GetTunnelTransportType(tile) != tpf->tracktype) { - // We are not driving into the tunnel, or it is an invalid tunnel - continue; - } - if (!HASBIT(tpf->railtypes, GetRailType(tile))) { - bits = 0; - break; - } - flotr = FindLengthOfTunnel(tile, direction); - si.cur_length += flotr.length * DIAG_FACTOR; - tile = flotr.tile; - // tile now points to the exit tile of the tunnel - } - } else { - TileIndex tile_end; - if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) { - // We are not just leaving the bridge - if (GetBridgeRampDirection(tile) != direction || - GetBridgeTransportType(tile) != tpf->tracktype) { - // Not entering the bridge or not compatible - continue; - } - } - tile_end = GetOtherBridgeEnd(tile); - si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR; - tile = tile_end; + if (IsTunnelTile(tile) && + GetTunnelDirection(tile) != ReverseDiagDir(direction)) { + /* We are not just driving out of the tunnel */ + if (GetTunnelDirection(tile) != direction || + GetTunnelTransportType(tile) != tpf->tracktype) { + // We are not driving into the tunnel, or it is an invalid tunnel + continue; } + if (!HASBIT(tpf->railtypes, GetRailType(tile))) { + bits = 0; + break; + } + flotr = FindLengthOfTunnel(tile, direction); + si.cur_length += flotr.length * DIAG_FACTOR; + tile = flotr.tile; + // tile now points to the exit tile of the tunnel } // This is a special loop used to go through @@ -773,9 +754,13 @@ start_at: // Check that the tile contains exactly one track if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break; - if (IsTileType(tile, MP_STREET) ? !HASBIT(tpf->railtypes, GetRailTypeCrossing(tile)) : !HASBIT(tpf->railtypes, GetRailType(tile))) { - bits = 0; - break; + /* Check the rail type only if the train is *NOT* on top of + * a bridge. */ + if (!(IsBridgeTile(tile) && IsBridgeMiddle(tile) && GetBridgeAxis(tile) == DiagDirToAxis(direction))) { + if (IsTileType(tile, MP_STREET) ? !HASBIT(tpf->railtypes, GetRailTypeCrossing(tile)) : !HASBIT(tpf->railtypes, GetRailType(tile))) { + bits = 0; + break; + } } /////////////////// diff --git a/rail.c b/rail.c index aa2865cb3..5b6650667 100644 --- a/rail.c +++ b/rail.c @@ -104,6 +104,7 @@ const Trackdir _dir_to_diag_trackdir[] = { RailType GetTileRailType(TileIndex tile, Trackdir trackdir) { + DiagDirection exitdir = TrackdirToExitdir(trackdir); switch (GetTileType(tile)) { case MP_RAILWAY: return GetRailType(tile); @@ -123,8 +124,21 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir) return GetRailType(tile); } } else { - if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { - return GetRailType(tile); + if (IsBridgeRamp(tile)) { + if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { + return GetRailType(tile); + } + } else { + if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) { + if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) { + return GetRailTypeOnBridge(tile); + } + } else { + if (IsTransportUnderBridge(tile) && + GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { + return GetRailType(tile); + } + } } } break; diff --git a/rail_cmd.c b/rail_cmd.c index 61e316af2..8e7792601 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -231,6 +231,29 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { + case MP_TUNNELBRIDGE: + if (!IsBridge(tile) || + !IsBridgeMiddle(tile) || + (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) != trackbit) { + // Get detailed error message + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } + + if (IsClearUnderBridge(tile)) { + ret = CheckRailSlope(tileh, trackbit, 0, tile); + if (CmdFailed(ret)) return ret; + cost += ret; + + if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1); + } else if (IsTransportUnderBridge(tile) && + GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { + return_cmd_error(STR_1007_ALREADY_BUILT); + } else { + // Get detailed error message + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } + break; + case MP_RAILWAY: if (!CheckTrackCombination(tile, trackbit, flags) || !EnsureNoVehicle(tile)) { @@ -318,6 +341,20 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); switch (GetTileType(tile)) { + case MP_TUNNELBRIDGE: + if (!IsBridge(tile) || + !IsBridgeMiddle(tile) || + !IsTransportUnderBridge(tile) || + GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL || + GetRailBitsUnderBridge(tile) != trackbit || + (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || + !EnsureNoVehicleOnGround(tile)) { + return CMD_ERROR; + } + + if (flags & DC_EXEC) SetClearUnderBridge(tile); + break; + case MP_STREET: { if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit || @@ -554,8 +591,6 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (CmdFailed(ret)) return CMD_ERROR; cost = ret; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - d = AllocateDepot(); if (d == NULL) return CMD_ERROR; @@ -1381,7 +1416,6 @@ static void DrawTile_Track(TileInfo *ti) ); } } - DrawBridgeMiddle(ti); } void DrawTrainDepotSprite(int x, int y, int image, RailType railtype) @@ -1491,11 +1525,19 @@ typedef struct SignalVehicleCheckStruct { static void *SignalVehicleCheckProc(Vehicle *v, void *data) { const SignalVehicleCheckStruct* dest = data; + TileIndex tile; if (v->type != VEH_Train) return NULL; + /* Find the tile outside the tunnel, for signalling */ + if (v->u.rail.track == 0x40) { + tile = GetVehicleOutOfTunnelTile(v); + } else { + tile = v->tile; + } + /* Wrong tile, or no train? Not a match */ - if (v->tile != dest->tile) return NULL; + if (tile != dest->tile) return NULL; /* Are we on the same piece of track? */ if (dest->track & (v->u.rail.track + (v->u.rail.track << 8))) return v; @@ -1511,18 +1553,15 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) dest.tile = tile; dest.track = track; - /* Locate vehicles in tunnels or on bridges */ - if (IsTunnelTile(tile) || IsBridgeTile(tile)) { - TileIndex end; - DiagDirection direction; - - if (IsTunnelTile(tile)) { - end = GetOtherTunnelEnd(tile); - direction = GetTunnelDirection(tile); - } else { - end = GetOtherBridgeEnd(tile); - direction = GetBridgeRampDirection(tile); - } + /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel + * is some kind of invisible black hole, and there is some special magic going + * on in there. This 'workaround' can be removed once the maprewrite is done. + */ + if (IsTunnelTile(tile)) { + // It is a tunnel we're checking, we need to do some special stuff + // because VehicleFromPos will not find the vihicle otherwise + TileIndex end = GetOtherTunnelEnd(tile); + DiagDirection direction = GetTunnelDirection(tile); dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) @@ -1532,9 +1571,9 @@ static bool SignalVehicleCheck(TileIndex tile, uint track) // check for a vehicle with that trackdir on the end tile of the tunnel if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - // now check all tiles from start to end for a warping vehicle + // now check all tiles from start to end for a "hidden" vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? - dest.track = 0x40; + dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel for (; tile != end; tile += TileOffsByDir(direction)) { if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; diff --git a/rail_map.h b/rail_map.h index 43166d671..44a42f9aa 100644 --- a/rail_map.h +++ b/rail_map.h @@ -81,6 +81,11 @@ static inline RailType GetRailTypeCrossing(TileIndex t) return (RailType)GB(_m[t].m4, 0, 4); } +static inline RailType GetRailTypeOnBridge(TileIndex t) +{ + return (RailType)GB(_m[t].m3, 4, 4); +} + static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); @@ -92,6 +97,11 @@ static inline void SetRailTypeCrossing(TileIndex t, RailType r) SB(_m[t].m4, 0, 4, r); } +static inline void SetRailTypeOnBridge(TileIndex t, RailType r) +{ + SB(_m[t].m3, 4, 4, r); +} + /** These are used to specify a single track. * Can be translated to a trackbit with TrackToTrackbit */ diff --git a/road_cmd.c b/road_cmd.c index 30f683b41..832ca7a24 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -108,70 +108,97 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (p1 >> 4) return CMD_ERROR; pieces = p1; - if (!IsTileType(tile, MP_STREET)) return CMD_ERROR; + if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { - t = GetTownByTile(tile); + if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) + t = ClosestTownFromTile(tile, _patches.dist_local_authority); + } else { + t = GetTownByTile(tile); + } } else { t = NULL; } if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR; - if (!EnsureNoVehicle(tile)) return CMD_ERROR; + switch (GetTileType(tile)) { + case MP_TUNNELBRIDGE: + if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; + + if (!IsBridge(tile) || + !IsBridgeMiddle(tile) || + !IsTransportUnderBridge(tile) || + GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD || + (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) { + return CMD_ERROR; + } - // check if you're allowed to remove the street owned by a town - // removal allowance depends on difficulty setting - if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + SetClearUnderBridge(tile); + MarkTileDirtyByTile(tile); + } + return _price.remove_road * 2; - switch (GetRoadTileType(tile)) { - case ROAD_TILE_NORMAL: { - RoadBits present = GetRoadBits(tile); - RoadBits c = pieces; + case MP_STREET: + if (!EnsureNoVehicle(tile)) return CMD_ERROR; - if (GetTileSlope(tile, NULL) != SLOPE_FLAT && - (present == ROAD_Y || present == ROAD_X)) { - c |= (c & 0xC) >> 2; - c |= (c & 0x3) << 2; - } + // check if you're allowed to remove the street owned by a town + // removal allowance depends on difficulty setting + if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; - // limit the bits to delete to the existing bits. - c &= present; - if (c == 0) return CMD_ERROR; + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: { + RoadBits present = GetRoadBits(tile); + RoadBits c = pieces; + + if (GetTileSlope(tile, NULL) != SLOPE_FLAT && + (present == ROAD_Y || present == ROAD_X)) { + c |= (c & 0xC) >> 2; + c |= (c & 0x3) << 2; + } - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + // limit the bits to delete to the existing bits. + c &= present; + if (c == 0) return CMD_ERROR; - present ^= c; - if (present == 0) { - DoClearSquare(tile); - } else { - SetRoadBits(tile, present); - MarkTileDirtyByTile(tile); + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + + present ^= c; + if (present == 0) { + DoClearSquare(tile); + } else { + SetRoadBits(tile, present); + MarkTileDirtyByTile(tile); + } + } + return CountRoadBits(c) * _price.remove_road; } - } - return CountRoadBits(c) * _price.remove_road; - } - case ROAD_TILE_CROSSING: { - if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { - return CMD_ERROR; - } + case ROAD_TILE_CROSSING: { + if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { + return CMD_ERROR; + } - if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + if (flags & DC_EXEC) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); - MarkTileDirtyByTile(tile); + MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); + MarkTileDirtyByTile(tile); + } + return _price.remove_road * 2; + } + + default: + case ROAD_TILE_DEPOT: + return CMD_ERROR; } - return _price.remove_road * 2; - } - case ROAD_TILE_DEPOT: - default: - return CMD_ERROR; + default: return CMD_ERROR; } } @@ -321,6 +348,37 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return _price.build_road * 2; } + case MP_TUNNELBRIDGE: + /* check for flat land */ + if (IsSteepSlope(tileh)) { + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } + + if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear; + + /* only allow roads pertendicular to bridge */ + if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) { + goto do_clear; + } + + /* check if clear land under bridge */ + if (IsTransportUnderBridge(tile)) { + switch (GetTransportTypeUnderBridge(tile)) { + case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT); + default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); + } + } else { + if (IsWaterUnderBridge(tile)) { + return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + } + } + + if (flags & DC_EXEC) { + SetRoadUnderBridge(tile, _current_player); + MarkTileDirtyByTile(tile); + } + return _price.build_road * 2; + default: do_clear:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -517,8 +575,6 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(cost)) return CMD_ERROR; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - dep = AllocateDepot(); if (dep == NULL) return CMD_ERROR; @@ -742,7 +798,6 @@ static void DrawTile_Road(TileInfo *ti) break; } } - DrawBridgeMiddle(ti); } void DrawRoadDepotSprite(int x, int y, int image) diff --git a/road_map.c b/road_map.c index 1c1040476..8702f7692 100644 --- a/road_map.c +++ b/road_map.c @@ -27,12 +27,22 @@ RoadBits GetAnyRoadBits(TileIndex tile) return DiagDirToRoadBits(GetRoadStopDir(tile)); case MP_TUNNELBRIDGE: - if (IsTunnel(tile)) { + if (IsBridge(tile)) { + if (IsBridgeMiddle(tile)) { + if (!IsTransportUnderBridge(tile) || + GetBridgeTransportType(tile) != TRANSPORT_ROAD) { + return 0; + } + return GetRoadBitsUnderBridge(tile); + } else { + // ending + if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; + return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); + } + } else { + // tunnel if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0; return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile))); - } else { - if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0; - return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile))); } default: return 0; diff --git a/roadveh_cmd.c b/roadveh_cmd.c index e46666066..bd99fd227 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -21,9 +21,7 @@ #include "player.h" #include "sound.h" #include "depot.h" -#include "bridge.h" #include "tunnel_map.h" -#include "bridge_map.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "yapf/yapf.h" @@ -309,6 +307,8 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) { TileIndex tile = v->tile; + if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); + if (_patches.yapf.road_use_yapf) { Depot* ret = YapfFindNearestRoadDepot(v); return ret; @@ -405,19 +405,14 @@ int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; - if (v->vehstatus & VS_STOPPED || + if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) || v->u.road.crashed_ctr != 0 || v->breakdown_ctr != 0 || v->u.road.overtaking != 0 || - v->u.road.state == 255 || - IsRoadVehInDepot(v) || v->cur_speed < 5) { return CMD_ERROR; } - if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; - if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; - if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; return 0; @@ -484,9 +479,11 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. + _get_z_hint = v->z_pos; v->x_pos = x; v->y_pos = y; new_z = GetSlopeZ(x, y); + _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -821,7 +818,6 @@ static bool RoadVehAccelerate(Vehicle *v) // Clamp spd = min(spd, v->max_speed); - if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); //updates statusbar only if speed have changed to save CPU time if (spd != v->cur_speed) { @@ -1290,7 +1286,8 @@ static void RoadVehController(Vehicle *v) return; } - if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { + if (IsTunnelTile(gp.new_tile) && + VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { //new_dir = RoadGetNewDirection(v, gp.x, gp.y) v->cur_image = GetRoadVehImage(v, v->direction); UpdateRoadVehDeltaXY(v); @@ -1301,7 +1298,6 @@ static void RoadVehController(Vehicle *v) v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); - if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); return; } diff --git a/saveload.c b/saveload.c index 48535b18b..4f6854a96 100644 --- a/saveload.c +++ b/saveload.c @@ -30,7 +30,7 @@ #include "variables.h" #include -const uint16 SAVEGAME_VERSION = 29; +const uint16 SAVEGAME_VERSION = 28; uint16 _sl_version; /// the major savegame version identifier byte _sl_minor_version; /// the minor savegame version, DO NOT USE! diff --git a/station_cmd.c b/station_cmd.c index dfd8df362..0339ec0a6 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -5,7 +5,6 @@ #include "stdafx.h" #include "openttd.h" -#include "bridge_map.h" #include "debug.h" #include "functions.h" #include "station_map.h" @@ -783,10 +782,6 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali int flat_z; BEGIN_TILE_LOOP(tile_cur, w, h, tile) - if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) { - return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - } - if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR; tileh = GetTileSlope(tile_cur, &z); diff --git a/table/sprites.h b/table/sprites.h index 1af230eca..c74239e35 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -708,27 +708,6 @@ enum Sprites { SPR_BTTUB_X_RAIL_REAR_BEG = 2569, SPR_BTTUB_X_RAIL_REAR_MID = 2570, SPR_BTTUB_X_RAIL_REAR_END = 2571, - SPR_BTTUB_Y_RAIL_REAR_BEG = 2572, - SPR_BTTUB_Y_RAIL_REAR_MID = 2573, - SPR_BTTUB_Y_RAIL_REAR_END = 2574, - SPR_BTTUB_X_ROAD_REAR_BEG = 2575, - SPR_BTTUB_X_ROAD_REAR_MID = 2576, - SPR_BTTUB_X_ROAD_REAR_END = 2577, - SPR_BTTUB_Y_ROAD_REAR_BEG = 2578, - SPR_BTTUB_Y_ROAD_REAR_MID = 2579, - SPR_BTTUB_Y_ROAD_REAR_END = 2580, - SPR_BTTUB_X_MONO_REAR_BEG = 2581, - SPR_BTTUB_X_MONO_REAR_MID = 2582, - SPR_BTTUB_X_MONO_REAR_END = 2583, - SPR_BTTUB_Y_MONO_REAR_BEG = 2584, - SPR_BTTUB_Y_MONO_REAR_MID = 2585, - SPR_BTTUB_Y_MONO_REAR_END = 2586, - SPR_BTTUB_X_MGLV_REAR_BEG = 2587, - SPR_BTTUB_X_MGLV_REAR_MID = 2588, - SPR_BTTUB_X_MGLV_REAR_END = 2589, - SPR_BTTUB_Y_MGLV_REAR_BEG = 2590, - SPR_BTTUB_Y_MGLV_REAR_MID = 2591, - SPR_BTTUB_Y_MGLV_REAR_END = 2592, /* ramps (for all bridges except wood and tubular?)*/ diff --git a/terraform_gui.c b/terraform_gui.c index 571f1298e..72b2a53a7 100644 --- a/terraform_gui.c +++ b/terraform_gui.c @@ -2,7 +2,6 @@ #include "stdafx.h" #include "openttd.h" -#include "bridge_map.h" #include "clear_map.h" #include "table/sprites.h" #include "table/strings.h" @@ -82,20 +81,11 @@ static void GenerateRockyArea(TileIndex end, TileIndex start) size_y = (ey - sy) + 1; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { - switch (GetTileType(tile)) { - case MP_CLEAR: - MakeClear(tile, CLEAR_ROCKS, 3); - break; - - case MP_TREES: - MakeClear(tile, CLEAR_ROCKS, 3); - ClearBridgeMiddle(tile); - break; - - default: continue; + if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) { + MakeClear(tile, CLEAR_ROCKS, 3); + MarkTileDirtyByTile(tile); + success = true; } - MarkTileDirtyByTile(tile); - success = true; } END_TILE_LOOP(tile, size_x, size_y, 0); if (success) SndPlayTileFx(SND_1F_SPLAT, end); diff --git a/town_cmd.c b/town_cmd.c index 590641406..2c7a8653c 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -26,7 +26,6 @@ #include "water_map.h" #include "variables.h" #include "bridge.h" -#include "bridge_map.h" #include "table/town_land.h" enum { @@ -1094,8 +1093,6 @@ static bool CheckBuildHouseMode(TileIndex tile, Slope tileh, int mode) slope = GetTileSlope(tile, NULL); if (IsSteepSlope(slope)) return false; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - b = 0; if ((slope != SLOPE_FLAT && ~slope & _masks[mode])) b = ~b; if ((tileh != SLOPE_FLAT && ~tileh & _masks[mode+4])) b = ~b; @@ -1139,8 +1136,6 @@ static bool CheckFree2x2Area(TileIndex tile) if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; - if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_FORCETEST, CMD_LANDSCAPE_CLEAR))) return false; } @@ -1275,7 +1270,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile) // make sure it's possible if (!EnsureNoVehicle(tile)) return false; if (IsSteepSlope(GetTileSlope(tile, NULL))) return false; - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false; r = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR); if (CmdFailed(r)) return false; diff --git a/train_cmd.c b/train_cmd.c index 3a5300adc..582aa0530 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -25,7 +25,6 @@ #include "waypoint.h" #include "vehicle_gui.h" #include "train.h" -#include "bridge.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_text.h" @@ -92,7 +91,10 @@ void TrainPowerChanged(Vehicle* v) /* Power is not added for articulated parts */ if (IsArticulatedPart(u)) continue; - if (IsLevelCrossingTile(u->tile)) { + if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) { + if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false; + if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false; + } else if (IsLevelCrossingTile(u->tile)) { if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false; if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false; } else { @@ -1525,14 +1527,13 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) UpdateVarsAfterSwap(a); UpdateVarsAfterSwap(b); - /* call the proper EnterTile function unless we are in a wormhole */ - if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); - if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); + VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); } else { if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction); UpdateVarsAfterSwap(a); - if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); } /* Update train's power incase tiles were different rail type */ @@ -1850,6 +1851,8 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) return tfdd; } + if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v); + if (_patches.yapf.rail_use_yapf) { bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND @@ -2567,7 +2570,9 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile) byte new_z, old_z; // need this hint so it returns the right z coordinate on bridges. + _get_z_hint = v->z_pos; new_z = GetSlopeZ(v->x_pos, v->y_pos); + _get_z_hint = 0; old_z = v->z_pos; v->z_pos = new_z; @@ -2643,6 +2648,13 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) // normal tracks, jump to owner check break; + case MP_TUNNELBRIDGE: + if (IsBridge(tile) && IsBridgeMiddle(tile)) { + // is train going over the bridge? + if (v->z_pos > GetTileMaxZ(tile)) return true; + } + break; + case MP_STREET: // tracks over roads, do owner check of tracks return @@ -2983,16 +2995,15 @@ static void TrainController(Vehicle *v) v->direction = chosen_dir; } } else { - /* in tunnel on on a bridge */ + /* in tunnel */ GetNewVehiclePos(v, &gp); - SetSpeedLimitOnBridge(v); - - if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 0x4)) { + // Check if to exit the tunnel... + if (!IsTunnelTile(gp.new_tile) || + !(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) { v->x_pos = gp.x; v->y_pos = gp.y; VehiclePositionChanged(v); - if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); continue; } } @@ -3089,7 +3100,7 @@ static void DeleteLastWagon(Vehicle *v) * others are on it */ DisableTrainCrossing(v->tile); - if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel + if (v->u.rail.track == 0x40) { // inside a tunnel TileIndex endtile = CheckTunnelBusy(v->tile, NULL); if (endtile == INVALID_TILE) return; // tunnel is busy (error returned) @@ -3120,16 +3131,15 @@ static void ChangeTrainDirRandomly(Vehicle *v) }; do { - /* We don't need to twist around vehicles if they're not visible */ - if (!(v->vehstatus & VS_HIDDEN)) { + //I need to buffer the train direction + if (!(v->u.rail.track & 0x40)) { v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); + } + if (!(v->vehstatus & VS_HIDDEN)) { BeginVehicleMove(v); UpdateTrainDeltaXY(v, v->direction); v->cur_image = GetTrainImage(v, v->direction); - /* Refrain from updating the z position of the vehicle when on - a bridge, because AfterSetTrainPos will put the vehicle under - the bridge in that case */ - if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false); + AfterSetTrainPos(v, false); } } while ((v = v->next) != NULL); } @@ -3140,7 +3150,7 @@ static void HandleCrashedTrain(Vehicle *v) uint32 r; Vehicle *u; - if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) { + if (state == 4 && v->u.rail.track != 0x40) { CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } @@ -3227,15 +3237,10 @@ static bool TrainCheckIfLineEnds(Vehicle *v) tile = v->tile; - if (IsTileType(tile, MP_TUNNELBRIDGE)) { - DiagDirection dir; - - if (IsTunnel(tile)) { - dir = GetTunnelDirection(tile); - } else { - dir = GetBridgeRampDirection(tile); - } - if (DiagDirToDir(dir) == v->direction) return true; + // tunnel entrance? + if (IsTunnelTile(tile) && + DiagDirToDir(GetTunnelDirection(tile)) == v->direction) { + return true; } // depot? diff --git a/tree_cmd.c b/tree_cmd.c index 018835d5b..808243b14 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -2,7 +2,6 @@ #include "stdafx.h" #include "openttd.h" -#include "bridge_map.h" #include "clear_map.h" #include "table/strings.h" #include "table/sprites.h" @@ -69,7 +68,6 @@ static void DoPlaceMoreTrees(TileIndex tile) if (dist <= 13 && IsTileType(cur_tile, MP_CLEAR) && - !IsBridgeAbove(cur_tile) && !IsClearGround(cur_tile, CLEAR_FIELDS) && !IsClearGround(cur_tile, CLEAR_ROCKS)) { PlaceTree(cur_tile, r); @@ -94,7 +92,6 @@ void PlaceTreesRandomly(void) uint32 r = Random(); TileIndex tile = RandomTileSeed(r); if (IsTileType(tile, MP_CLEAR) && - !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS)) { PlaceTree(tile, r); @@ -108,9 +105,7 @@ void PlaceTreesRandomly(void) do { uint32 r = Random(); TileIndex tile = RandomTileSeed(r); - if (IsTileType(tile, MP_CLEAR) && - !IsBridgeAbove(tile) && - GetTropicZone(tile) == TROPICZONE_RAINFOREST) { + if (IsTileType(tile, MP_CLEAR) && GetTropicZone(tile) == TROPICZONE_RAINFOREST) { PlaceTree(tile, r); } } while (--i); @@ -180,8 +175,7 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) break; case MP_CLEAR: - if (!IsTileOwner(tile, OWNER_NONE) || - IsBridgeAbove(tile)) { + if (!IsTileOwner(tile, OWNER_NONE)) { msg = STR_2804_SITE_UNSUITABLE; continue; } @@ -486,7 +480,7 @@ static void TileLoop_Trees(TileIndex tile) tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]); - if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return; + if (!IsTileType(tile, MP_CLEAR)) return; switch (GetClearGround(tile)) { case CLEAR_GRASS: @@ -519,7 +513,6 @@ static void TileLoop_Trees(TileIndex tile) case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break; default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break; } - ClearBridgeMiddle(tile); } break; @@ -542,7 +535,6 @@ void OnTick_Trees(void) if (_opt.landscape == LT_DESERT && (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) && IsTileType(tile, MP_CLEAR) && - !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0); @@ -555,7 +547,6 @@ void OnTick_Trees(void) r = Random(); tile = TILE_MASK(r); if (IsTileType(tile, MP_CLEAR) && - !IsBridgeAbove(tile) && (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) { switch (ct) { diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index a0db5468b..168122a11 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -30,6 +30,11 @@ #include "table/bridge_land.h" +extern const byte _track_sloped_sprites[14]; +extern const SpriteID _water_shore_sprites[15]; + +extern void DrawCanalWater(TileIndex tile); + const Bridge orig_bridge[] = { /* year of availablity @@ -192,6 +197,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) TileIndex tile; TileIndexDiff delta; uint bridge_len; + uint odd_middle_part; Axis direction; uint i; int32 cost, terraformcost, ret; @@ -283,26 +289,6 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; - { - TileIndex Heads[] = {tile_start, tile_end}; - int i; - - for (i = 0; i < 2; i++) { - if (MayHaveBridgeAbove(Heads[i])) { - if (IsBridgeAbove(Heads[i])) { - TileIndex north_head = GetNorthernBridgeEnd(Heads[i]); - int z1, z2; - - if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - - z1 = GetBridgeHeight(north_head, GetBridgeAxis(Heads[i])); - z2 = GetBridgeHeight(Heads[i], direction); - - if (z1 == z2) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - } - } - } - } /* do the drill? */ if (flags & DC_EXEC) { @@ -319,42 +305,48 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) MarkTileDirtyByTile(tile_end); } + // position of middle part of the odd bridge (larger than MAX(i) otherwise) + odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len; + tile = tile_start; delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); for (i = 0; i != bridge_len; i++) { + TransportType transport_under; + Owner owner_under = OWNER_NONE; + RailType rail_under = INVALID_RAILTYPE; uint z; tile += delta; - if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); - - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) { - /* Disallow crossing bridges for the time being */ - return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) { + return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); } switch (GetTileType(tile)) { case MP_WATER: if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY); if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below; + transport_under = TRANSPORT_WATER; + owner_under = GetTileOwner(tile); break; case MP_RAILWAY: - if (!IsPlainRailTile(tile)) goto not_valid_below; + if (GetRailTileType(tile) != RAIL_TILE_NORMAL || + GetTrackBits(tile) != (direction == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X)) { + goto not_valid_below; + } + transport_under = TRANSPORT_RAIL; + owner_under = GetTileOwner(tile); + rail_under = GetRailType(tile); break; case MP_STREET: - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below; - break; - - case MP_TUNNELBRIDGE: - if (IsTunnel(tile)) break; - if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below; - if (GetBridgeHeight(tile_start, direction) == GetBridgeHeight(tile, DiagDirToAxis(GetBridgeRampDirection(tile)))) goto not_valid_below; - break; - - case MP_CLEAR: - if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + if (GetRoadTileType(tile) != ROAD_TILE_NORMAL || + GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) { + goto not_valid_below; + } + transport_under = TRANSPORT_ROAD; + owner_under = GetTileOwner(tile); break; default: @@ -363,11 +355,58 @@ not_valid_below:; ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost += ret; + transport_under = INVALID_TRANSPORT; break; } if (flags & DC_EXEC) { - SetBridgeMiddle(tile, direction); + uint piece; + + //bridges pieces sequence (middle parts) + // bridge len 1: 0 + // bridge len 2: 0 1 + // bridge len 3: 0 4 1 + // bridge len 4: 0 2 3 1 + // bridge len 5: 0 2 5 3 1 + // bridge len 6: 0 2 3 2 3 1 + // bridge len 7: 0 2 3 4 2 3 1 + // #0 - always as first, #1 - always as last (if len>1) + // #2,#3 are to pair in order + // for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) + + if (i == 0) { // first tile + piece = 0; + } else if (i == bridge_len - 1) { // last tile + piece = 1; + } else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd + piece = 5 - (i % 2); + } else { + // generate #2 and #3 in turns [i%2==0], after the middle of odd bridge + // this sequence swaps [... XOR (i>odd_middle_part)], + // for even bridges XOR does not apply as odd_middle_part==bridge_len + piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part)); + } + + if (transport == TRANSPORT_RAIL) { + MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype); + } else { + MakeRoadBridgeMiddle(tile, bridge_type, piece, direction); + } + switch (transport_under) { + case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break; + case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break; + + case TRANSPORT_WATER: + if (owner_under == OWNER_WATER) { + SetWaterUnderBridge(tile); + } else { + SetCanalUnderBridge(tile, owner_under); + } + break; + + default: SetClearUnderBridge(tile); break; + } + MarkTileDirtyByTile(tile); } } @@ -552,7 +591,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags) return _price.clear_tunnel * (length + 1); } -#if 0 + static uint GetBridgeHeightRamp(TileIndex t) { /* Return the height there (the height of the NORTH CORNER) @@ -560,7 +599,6 @@ static uint GetBridgeHeightRamp(TileIndex t) * the z coordinate is 1 height level too low. Compensate for that */ return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0); } -#endif static int32 DoClearBridge(TileIndex tile, uint32 flags) @@ -568,10 +606,47 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) DiagDirection direction; TileIndexDiff delta; TileIndex endtile; + Vehicle *v; Town *t; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + if (IsBridgeMiddle(tile)) { + if (IsTransportUnderBridge(tile)) { + /* delete transport route under the bridge */ + int32 cost; + + // check if we own the tile below the bridge.. + if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))) + return CMD_ERROR; + + if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { + cost = _price.remove_rail; + } else { + cost = _price.remove_road * 2; + } + + if (flags & DC_EXEC) { + SetClearUnderBridge(tile); + MarkTileDirtyByTile(tile); + } + return cost; + } else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) { + /* delete canal under bridge */ + + // check for vehicles under bridge + if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; + + if (flags & DC_EXEC) { + SetClearUnderBridge(tile); + MarkTileDirtyByTile(tile); + } + return _price.clear_water; + } + + tile = GetSouthernBridgeEnd(tile); + } + // floods, scenario editor can always destroy bridges if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) { if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN)) @@ -585,6 +660,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) direction = GetBridgeRampDirection(tile); delta = TileOffsByDir(direction); + /* Make sure there's no vehicle on the bridge + Omit tile and endtile, since these are already checked, thus solving the problem + of bridges over water, or higher bridges, where z is not increased, eg level bridge + */ + /* Bridges on slopes might have their Z-value offset..correct this */ + v = FindVehicleBetween( + tile + delta, + endtile - delta, + GetBridgeHeightRamp(tile) + TILE_HEIGHT + ); + if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v)); + t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty // check if you're allowed to remove the bridge owned by a town. // removal allowal depends on difficulty settings @@ -603,8 +690,26 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags) DoClearSquare(tile); DoClearSquare(endtile); for (c = tile + delta; c != endtile; c += delta) { - ClearBridgeMiddle(c); - MarkTileDirtyByTile(c); + if (IsTransportUnderBridge(c)) { + if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) { + MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c)); + } else { + uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0; + MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town); + } + MarkTileDirtyByTile(c); + } else { + if (IsClearUnderBridge(c)) { + DoClearSquare(c); + } else { + if (GetTileSlope(c, NULL) == SLOPE_FLAT) { + MakeWater(c); + } else { + MakeShore(c); + } + MarkTileDirtyByTile(c); + } + } } UpdateSignalsOnSegment(tile, ReverseDiagDir(direction)); @@ -657,7 +762,29 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) YapfNotifyTrackLayoutChange(endtile, endtrack); } return (length + 1) * (_price.build_rail >> 1); - } else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { + } else if (IsBridge(tile) && + IsBridgeMiddle(tile) && + IsTransportUnderBridge(tile) && + GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { + // only check for train under bridge + if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)) + return CMD_ERROR; + + if (GetRailType(tile) == totype) return CMD_ERROR; + + if (exec) { + TrackBits tracks; + SetRailType(tile, totype); + MarkTileDirtyByTile(tile); + + // notify YAPF about the track layout change + for (tracks = GetRailBitsUnderBridge(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks)) + YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks)); + } + return _price.build_rail >> 1; + } else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) { + TileIndexDiff delta; + int32 cost; uint z = TilePixelHeight(tile); z += TILE_HEIGHT; @@ -678,29 +805,53 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec) if (GetRailType(tile) == totype) return CMD_ERROR; if (exec) { - TileIndexDiff delta; - + Track track, endtrack; SetRailType(tile, totype); SetRailType(endtile, totype); MarkTileDirtyByTile(tile); MarkTileDirtyByTile(endtile); - delta = TileOffsByDir(GetBridgeRampDirection(tile)); - for (tile += delta; tile != endtile; tile += delta) { - MarkTileDirtyByTile(tile); // TODO encapsulate this into a function + // notify YAPF about the track layout change + track = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(tile))); + endtrack = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(endtile))); + YapfNotifyTrackLayoutChange(tile, track); + YapfNotifyTrackLayoutChange(endtile, endtrack); + } + cost = 2 * (_price.build_rail >> 1); + delta = TileOffsByDir(GetBridgeRampDirection(tile)); + for (tile += delta; tile != endtile; tile += delta) { + if (exec) { + SetRailTypeOnBridge(tile, totype); + MarkTileDirtyByTile(tile); } + cost += _price.build_rail >> 1; } - return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1); + return cost; } else return CMD_ERROR; } -static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z) +// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile. +uint GetBridgeHeight(TileIndex t) +{ + return GetBridgeHeightRamp(GetSouthernBridgeEnd(t)); +} + +static const byte _bridge_foundations[2][16] = { +// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + {0,16,18,3,20,5,0,7,22,0,10,11,12,13,14}, + {0,15,17,0,19,5,6,7,21,9,10,11, 0,13,14}, +}; + +extern const byte _road_sloped_sprites[14]; + +static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z) { if (image != 0) { - bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0); + Axis axis = GetBridgeAxis(ti->tile); + bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0); int back_height, front_height; int i = z; const byte *p; @@ -763,11 +914,17 @@ uint GetBridgeFoundation(Slope tileh, Axis axis) *
  • Bit 2: Set if the bridge head is sloped
  • *
  • Bit 3 and more: Railtype Specific subset
  • * + * For middle parts: + *
    • Bits 0-1: need to be 0
    • + *
    • Bit 2: direction
    • + *
    • Bit 3 and above: Railtype Specific subset
    • + *
    * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 */ static void DrawTile_TunnelBridge(TileInfo *ti) { uint32 image; + const PalSpriteID *b; bool ice = _m[ti->tile].m4 & 0x80; if (IsTunnel(ti->tile)) { @@ -784,12 +941,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z); - DrawBridgeMiddle(ti); } else if (IsBridge(ti->tile)) { // XXX is this necessary? int base_offset; if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) { - base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset; + RailType rt; + + if (IsBridgeRamp(ti->tile)) { + rt = GetRailType(ti->tile); + } else { + rt = GetRailTypeOnBridge(ti->tile); + } + + base_offset = GetRailTypeInfo(rt)->bridge_offset; assert(base_offset != 8); /* This one is used for roads */ } else { base_offset = 8; @@ -798,152 +962,124 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* as the lower 3 bits are used for other stuff, make sure they are clear */ assert( (base_offset & 0x07) == 0x00); - if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { - int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); - if (f) DrawFoundation(ti, f); - } - - // HACK Wizardry to convert the bridge ramp direction into a sprite offset - base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; - - if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head - - /* Table number 6 always refers to the bridge heads for any bridge type */ - image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; + if (IsBridgeRamp(ti->tile)) { + if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) { + int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile))); + if (f) DrawFoundation(ti, f); + } - if (!ice) { - DrawClearLandTile(ti, 3); - } else { - DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); - } + // HACK Wizardry to convert the bridge ramp direction into a sprite offset + base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4; - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head - // draw ramp - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z); + /* Table number 6 always refers to the bridge heads for any bridge type */ + image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset]; - DrawBridgeMiddle(ti); - } -} + if (!ice) { + DrawClearLandTile(ti, 3); + } else { + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]); + } + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); -//bridges pieces sequence (middle parts) -// bridge len 1: 0 -// bridge len 2: 0 1 -// bridge len 3: 0 4 1 -// bridge len 4: 0 2 3 1 -// bridge len 5: 0 2 5 3 1 -// bridge len 6: 0 2 3 2 3 1 -// bridge len 7: 0 2 3 4 2 3 1 -// #0 - always as first, #1 - always as last (if len>1) -// #2,#3 are to pair in order -// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) -static uint CalcBridgePiece(uint north, uint south) -{ - if (north == 1) { - return 0; - } else if (south == 1) { - return 1; - } else if (north < south) { - return north & 1 ? 3 : 2; - } else if (north > south) { - return south & 1 ? 2 : 3; - } else { - return north & 1 ? 5 : 4; - } -} - -void DrawBridgeMiddle(const TileInfo* ti) -{ - const PalSpriteID* b; - PalSpriteID image; - uint base_offset; - TileIndex rampnorth; - TileIndex rampsouth; - Axis axis; - uint piece; - uint type; - int x; - int y; - uint z; - - if (!IsBridgeAbove(ti->tile)) return; - - rampnorth = GetNorthernBridgeEnd(ti->tile); - rampsouth = GetSouthernBridgeEnd(ti->tile); - - axis = GetBridgeAxis(ti->tile); - piece = CalcBridgePiece( - DistanceManhattan(ti->tile, rampnorth), - DistanceManhattan(ti->tile, rampsouth) - ); - type = GetBridgeType(rampsouth); + // draw ramp + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z); + } else { + // bridge middle part. + Axis axis = GetBridgeAxis(ti->tile); + uint z; + int x,y; + + if (IsTransportUnderBridge(ti->tile)) { + uint f = _bridge_foundations[axis][ti->tileh]; + + if (f != 0) DrawFoundation(ti, f); + + if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) { + const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile)); + + if (ti->tileh == SLOPE_FLAT) { + image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X); + } else { + image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1]; + } + image += rti->total_offset; + if (ice) image += rti->snow_offset; + } else { + if (ti->tileh == SLOPE_FLAT) { + image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X); + } else { + image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; + } + if (ice) image += 19; + } + DrawGroundSprite(image); + } else { + if (IsClearUnderBridge(ti->tile)) { + image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE); + DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]); + } else { + if (ti->tileh == SLOPE_FLAT) { + DrawGroundSprite(SPR_FLAT_WATER_TILE); + if (ti->z != 0) DrawCanalWater(ti->tile); + } else { + DrawGroundSprite(_water_shore_sprites[ti->tileh]); + } + } + } - if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) { - base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset; - } else { - base_offset = 8; - } + if (axis != AXIS_X) base_offset += 4; - b = base_offset + GetBridgeSpriteTable(type, piece); - if (axis != AXIS_X) b += 4; + /* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */ + assert( (base_offset & 0x03) == 0x00); + // get bridge sprites + b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset; - x = ti->x; - y = ti->y; - z = GetBridgeHeight(rampsouth, axis) - 3; + z = GetBridgeHeight(ti->tile) + 5; - image = b[0]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - if (axis == AXIS_X) { - AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z); - } else { - AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z); - } + // draw rail or road component + image = b[0]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + if (axis == AXIS_X) { + AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z); + } else { + AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z); + } - image = b[1]; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + x = ti->x; + y = ti->y; + image = b[1]; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - // draw roof, the component of the bridge which is logically between the vehicle and the camera - if (axis == AXIS_X) { - y += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); - } else { - x += 12; - if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); - } + // draw roof, the component of the bridge which is logically between the vehicle and the camera + if (axis == AXIS_X) { + y += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z); + } else { + x += 12; + if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z); + } - if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - if (ti->z + 5 == z) { - // draw poles below for small bridges - image = b[2]; - if (image != 0) { - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - DrawGroundSpriteAt(image, x, y, z); + if (ti->z + 5 == z) { + // draw poles below for small bridges + image = b[2]; + if (image != 0) { + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + DrawGroundSpriteAt(image, x, y, z); + } + } else if (_patches.bridge_pillars) { + // draw pillars below for high bridges + DrawBridgePillars(b[2], ti, x, y, z); + } } - } else if (_patches.bridge_pillars) { - // draw pillars below for high bridges - DrawBridgePillars(b[2], ti, axis, type, x, y, z); } } - -uint SetSpeedLimitOnBridge(Vehicle *v) -{ - uint bridge_speed; - if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */ - - bridge_speed = _bridge[GetBridgeType(v->tile)].speed; - - if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */ - - if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed; - return bridge_speed; -} - - - static uint GetSlopeZ_TunnelBridge(const TileInfo* ti) { TileIndex tile = ti->tile; @@ -958,30 +1094,44 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti) // In the tunnel entrance? if (5 <= pos && pos <= 10) return z; } else { - DiagDirection dir = GetBridgeRampDirection(tile); - uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); - - // On the bridge ramp? - if (5 <= pos && pos <= 10) { - uint delta; - - if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; - - if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; - switch (dir) { - default: - case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; - case DIAGDIR_SE: delta = y / 2; break; - case DIAGDIR_SW: delta = x / 2; break; - case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; + if (IsBridgeRamp(tile)) { + DiagDirection dir = GetBridgeRampDirection(tile); + uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); + + // On the bridge ramp? + if (5 <= pos && pos <= 10) { + uint delta; + + if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT; + + if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT; + switch (dir) { + default: + case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; + case DIAGDIR_SE: delta = y / 2; break; + case DIAGDIR_SW: delta = x / 2; break; + case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; + } + return z + 1 + delta; + } else { + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); + + if (f != 0) { + if (f < 15) return z + TILE_HEIGHT; + tileh = _inclined_tileh[f - 15]; + } } - return z + 1 + delta; } else { - uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir)); + // HACK on the bridge? + if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint; - if (f != 0) { - if (f < 15) return z + TILE_HEIGHT; - tileh = _inclined_tileh[f - 15]; + if (IsTransportUnderBridge(tile)) { + uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh]; + + if (f != 0) { + if (f < 15) return z + TILE_HEIGHT; + tileh = _inclined_tileh[f - 15]; + } } } } @@ -1040,6 +1190,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL; } else { td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)]; + + // the owner is stored at the end of the bridge + if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile); } td->owner = GetTileOwner(tile); } @@ -1074,6 +1227,10 @@ static void TileLoop_TunnelBridge(TileIndex tile) } break; } + + if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) { + TileLoop_Water(tile); + } } static void ClickTile_TunnelBridge(TileIndex tile) @@ -1084,13 +1241,37 @@ static void ClickTile_TunnelBridge(TileIndex tile) static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode) { + uint32 result; + if (IsTunnel(tile)) { if (GetTunnelTransportType(tile) == mode) { return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202; } } else if (IsBridge(tile)) { // XXX is this necessary? - if (GetBridgeTransportType(tile) != mode) return 0; - return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; + if (IsBridgeRamp(tile)) { + if (GetBridgeTransportType(tile) != mode) return 0; + return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; + } else { + result = 0; + if (GetBridgeTransportType(tile) == mode) { + result = (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; + } + if (IsTransportUnderBridge(tile)) { + if (GetTransportTypeUnderBridge(tile) != mode) return result; + } else { + if (IsClearUnderBridge(tile)) { + return result; + } else { + if (mode != TRANSPORT_WATER) return result; + } + } + /* If we've not returned yet, there is a compatible + * transport or water beneath, so we can add it to + * result */ + /* Why is this xor'd ? Can't it just be or'd? */ + result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101); + } + return result; } else { assert(0); /* This should never occur */ } @@ -1104,7 +1285,16 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) { + // the stuff BELOW the middle part is owned by the deleted player. + if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) { + SetClearUnderBridge(tile); + } else { + SetTileOwner(tile, OWNER_NONE); + } + } else { + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + } } } @@ -1124,15 +1314,14 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49}; static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y) { - int z = GetSlopeZ(x, y) - v->z_pos; - - if (myabs(z) > 2) return 8; - if (IsTunnel(tile)) { + int z = GetSlopeZ(x, y) - v->z_pos; byte fc; DiagDirection dir; DiagDirection vdir; + if (myabs(z) > 2) return 8; + if (v->type == VEH_Train) { fc = (x & 0xF) + (y << 4); @@ -1193,53 +1382,30 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y } } } else if (IsBridge(tile)) { // XXX is this necessary? - DiagDirection dir; - if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) { - /* modify speed of vehicle */ - uint16 spd = _bridge[GetBridgeType(tile)].speed; - - if (v->type == VEH_Road) spd *= 2; - if (v->cur_speed > spd) v->cur_speed = spd; - } - - dir = GetBridgeRampDirection(tile); - if (DirToDiagDir(v->direction) == dir) { - switch (dir) { - default: - case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break; - case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break; - case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break; - case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break; + if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) { + /* modify speed of vehicle */ + uint16 spd = _bridge[GetBridgeType(tile)].speed; + if (v->type == VEH_Road) spd *= 2; + if (v->cur_speed > spd) v->cur_speed = spd; } - if (v->type == VEH_Train) { - v->u.rail.track = 0x40; - CLRBIT(v->u.rail.flags, VRF_GOINGUP); - CLRBIT(v->u.rail.flags, VRF_GOINGDOWN); - } else { - v->u.road.state = 0xFF; - } - return 4; - } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) { - v->tile = tile; - if (v->type == VEH_Train) { - if (v->u.rail.track == 0x40) { - v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2); - return 4; - } - } else { - if (v->u.road.state == 0xFF) { - v->u.road.state = _road_exit_tunnel_state[dir]; - v->u.road.frame = 0; - return 4; - } - } - return 0; } } return 0; } +TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v) +{ + TileIndex tile; + TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); + byte z = v->z_pos; + + for (tile = v->tile;; tile += delta) { + if (IsTunnelTile(tile) && GetTileZ(tile) == z) break; + } + return tile; +} + const TileTypeProcs _tile_type_tunnelbridge_procs = { DrawTile_TunnelBridge, /* draw_tile_proc */ GetSlopeZ_TunnelBridge, /* get_slope_z_proc */ diff --git a/variables.h b/variables.h index 85eac88a9..c42f590c7 100644 --- a/variables.h +++ b/variables.h @@ -309,6 +309,7 @@ VARDEF bool _exit_game; VARDEF SmallFiosItem _file_to_saveload; VARDEF byte _make_screenshot; +VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge. VARDEF char *_newgrf_files[32]; diff --git a/vehicle.h b/vehicle.h index 487ad7797..e295fb686 100644 --- a/vehicle.h +++ b/vehicle.h @@ -287,6 +287,7 @@ uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); StringID VehicleInTheWayErrMsg(const Vehicle* v); Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); +TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v); bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); void SetSignalsOnBothDir(TileIndex tile, byte track); diff --git a/water_cmd.c b/water_cmd.c index 8953f9ec5..26ef26d0c 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -20,7 +20,7 @@ #include "train.h" #include "water_map.h" -static const SpriteID _water_shore_sprites[] = { +const SpriteID _water_shore_sprites[15] = { 0, SPR_SHORE_TILEH_1, SPR_SHORE_TILEH_2, @@ -65,8 +65,6 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); - if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -141,12 +139,6 @@ static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); } - if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || - (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || - (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { - return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - } - if (flags & DC_EXEC) { MakeLock(tile, _current_player, dir); MarkTileDirtyByTile(tile); @@ -237,8 +229,6 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) cost = 0; BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { - int32 ret; - if (GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } @@ -246,16 +236,38 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // can't make water of water! if (IsTileType(tile, MP_WATER)) continue; - ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (CmdFailed(ret)) return ret; - cost += ret; + /* is middle piece of a bridge? */ + if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) { + if (IsTransportUnderBridge(tile)) { + return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); + } - if (flags & DC_EXEC) { - if (TileHeight(tile) == 0) { - MakeWater(tile); - } else { - MakeCanal(tile, _current_player); + if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT); + + if (flags & DC_EXEC) { + if (TileHeight(tile) == 0) { + SetWaterUnderBridge(tile); + } else { + SetCanalUnderBridge(tile, _current_player); + } } + } else { + /* no bridge, try to clear it. */ + int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + + if (CmdFailed(ret)) return ret; + cost += ret; + + if (flags & DC_EXEC) { + if (TileHeight(tile) == 0) { + MakeWater(tile); + } else { + MakeCanal(tile, _current_player); + } + } + } + + if (flags & DC_EXEC) { MarkTileDirtyByTile(tile); MarkTilesAroundDirty(tile); } @@ -340,9 +352,17 @@ static int32 ClearTile_Water(TileIndex tile, byte flags) static bool IsWateredTile(TileIndex tile) { switch (GetTileType(tile)) { - case MP_WATER: return !IsCoast(tile); - case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); - default: return false; + case MP_WATER: + return !IsCoast(tile); + + case MP_STATION: + return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); + + case MP_TUNNELBRIDGE: + return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile); + + default: + return false; } } @@ -418,13 +438,11 @@ static void DrawTile_Water(TileInfo *ti) case WATER_CLEAR: DrawGroundSprite(SPR_FLAT_WATER_TILE); if (ti->z != 0) DrawCanalWater(ti->tile); - DrawBridgeMiddle(ti); break; case WATER_COAST: assert(!IsSteepSlope(ti->tileh)); DrawGroundSprite(_water_shore_sprites[ti->tileh]); - DrawBridgeMiddle(ti); break; case WATER_LOCK: { @@ -534,10 +552,27 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) } break; + case MP_TUNNELBRIDGE: + if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) { + SetWaterUnderBridge(target); + MarkTileDirtyByTile(target); + } + break; + default: break; } } else { + if (IsBridgeTile(target) && IsBridgeMiddle(target)) { + if (IsWaterUnderBridge(target) || + (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all? + return; + } + SetWaterUnderBridge(target); + MarkTileDirtyByTile(target); + return; + } + _current_player = OWNER_WATER; { Vehicle *v = FindVehicleOnTileZ(target, 0); diff --git a/waypoint.c b/waypoint.c index 519abedfb..7d4efd0a1 100644 --- a/waypoint.c +++ b/waypoint.c @@ -9,7 +9,6 @@ #include "map.h" #include "order.h" #include "rail_map.h" -#include "bridge_map.h" #include "saveload.h" #include "station.h" #include "tile.h" @@ -202,8 +201,6 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } - if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL) { diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp index 8cc5f7451..2b22d4fe4 100644 --- a/yapf/follow_track.hpp +++ b/yapf/follow_track.hpp @@ -27,7 +27,7 @@ struct CFollowTrackT : public FollowTrack_t m_new_tile = INVALID_TILE; m_new_td_bits = TRACKDIR_BIT_NONE; m_exitdir = INVALID_DIAGDIR; - m_is_station = m_is_bridge = m_is_tunnel = false; + m_is_station = m_is_tunnel = false; m_tiles_skipped = 0; } @@ -60,9 +60,6 @@ protected: /** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */ FORCEINLINE void FollowTileExit() { - m_is_station = m_is_bridge = m_is_tunnel = false; - m_tiles_skipped = 0; - // extra handling for tunnels in our direction if (IsTunnelTile(m_old_tile)) { DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile); @@ -76,22 +73,11 @@ protected: } assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir); } + // not a tunnel or station + m_is_tunnel = false; + m_tiles_skipped = 0; - // extra handling for bridge ramp in our direction - if (IsBridgeTile(m_old_tile)) { - DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile); - if (bridge_enterdir == m_exitdir) { - // we are entering the bridge ramp - m_new_tile = GetOtherBridgeEnd(m_old_tile); - uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile); - m_tiles_skipped = bridge_length; - m_is_bridge = true; - return; - } - assert(ReverseDiagDir(bridge_enterdir) == m_exitdir); - } - - // normal or station tile, do one step + // normal or station tile TileIndexDiff diff = TileOffsByDir(m_exitdir); m_new_tile = TILE_ADD(m_old_tile, diff); @@ -162,7 +148,22 @@ protected: // rail transport is possible only on tiles with the same owner as vehicle if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) { // different owner - return false; + if (IsBridgeTile(m_new_tile)) { + if (IsBridgeMiddle(m_new_tile)) { + // bridge middle has no owner - tile is owned by the owner of the under-bridge track + if (GetBridgeAxis(m_new_tile) != DiagDirToAxis(m_exitdir)) { + // so it must be under bridge track (and wrong owner) + return false; + } + // in the middle of the bridge - when we came here, it should be ok + } else { + // different owner, on the bridge ramp + return false; + } + } else { + // different owner, not a bridge + return false; + } } // rail transport is possible only on compatible rail types @@ -210,7 +211,7 @@ protected: m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td)); m_exitdir = exitdir; m_tiles_skipped = 0; - m_is_tunnel = m_is_bridge = m_is_station = false; + m_is_tunnel = m_is_station = false; return true; } } @@ -244,10 +245,20 @@ public: int max_speed = INT_MAX; // no limit // for now we handle only on-bridge speed limit - if (!IsWaterTT() && IsBridgeTile(m_old_tile)) { - int spd = _bridge[GetBridgeType(m_old_tile)].speed; - if (IsRoadTT()) spd *= 2; - if (max_speed > spd) max_speed = spd; + if (IsBridgeTile(m_old_tile) && !IsWaterTT() && IsDiagonalTrackdir(m_old_td)) { + bool is_on_bridge = true; + if (IsBridgeMiddle(m_old_tile)) { + // get track axis + Axis track_axis = DiagDirToAxis(TrackdirToExitdir(m_old_td)); + // get under-bridge axis + Axis bridge_axis = GetBridgeAxis(m_old_tile); + if (track_axis != bridge_axis) is_on_bridge = false; + } + if (is_on_bridge) { + int spd = _bridge[GetBridgeType(m_old_tile)].speed; + if (IsRoadTT()) spd *= 2; + if (max_speed > spd) max_speed = spd; + } } // if min speed was requested, return it diff --git a/yapf/yapf.h b/yapf/yapf.h index f9aec4dcc..4fc0b0043 100644 --- a/yapf/yapf.h +++ b/yapf/yapf.h @@ -34,9 +34,9 @@ typedef struct FollowTrack_t Trackdir m_old_td; TileIndex m_new_tile; TrackdirBits m_new_td_bits; +// TrackdirBits m_red_td_bits; DiagDirection m_exitdir; bool m_is_tunnel; - bool m_is_bridge; bool m_is_station; int m_tiles_skipped; } FollowTrack_t; diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp index d0a06c0f4..e25e57ed0 100644 --- a/yapf/yapf_road.cpp +++ b/yapf/yapf_road.cpp @@ -429,9 +429,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) Depot* YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; -#if 0 /* NOT NEEDED, function does/did nothing */ if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v); -#endif Trackdir trackdir = GetVehicleTrackdir(v); if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0) return NULL; -- cgit v1.2.3-70-g09d2