From bc1e027d16bfa8d1b17f5345dae5188d52433e8f Mon Sep 17 00:00:00 2001 From: belugas Date: Wed, 29 Jul 2009 12:45:15 +0000 Subject: (svn r16978) -Fix(r16977): tab indentation instead of space indentation at beginning of a line, please --- src/town_cmd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index b36a26bb1..88222fe72 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1762,8 +1762,8 @@ bool GenerateTowns(TownLayout layout) SetGeneratingWorldProgress(GWP_TOWN, n); /* First attempt will be made at creating the suggested number of towns. - * Note that this is really a suggested value, not a required one. - * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */ + * Note that this is really a suggested value, not a required one. + * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */ do { bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns)); IncreaseGeneratingWorldProgress(GWP_TOWN); @@ -1772,7 +1772,7 @@ bool GenerateTowns(TownLayout layout) } while (--n); /* If num is still zero at this point, it means that not a single town has been created. - * So give it a last try, but now more aggressive */ + * So give it a last try, but now more aggressive */ if (num == 0 && CreateRandomTown(10000, TS_RANDOM, _settings_game.economy.larger_towns != 0, layout) == NULL) { if (Town::GetNumItems() == 0) { if (_game_mode != GM_EDITOR) { -- cgit v1.2.3-54-g00ecf