From a31cbbf67fa4137a349d1818efdd5cf81362f79b Mon Sep 17 00:00:00 2001 From: Michael Lutz Date: Fri, 10 Apr 2020 14:21:54 +0200 Subject: Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4. Since the C++11 move, getting OpenTTD to compile and run for anything below 10.7 basically requires building a custom compiler and libc++. Also, the QuickDraw subdriver crashes on more modern OSX version. While this is fixable, keeping the driver around is probably pointless. --- config.lib | 62 +---- source.list | 1 - src/video/cocoa/cocoa_v.h | 4 - src/video/cocoa/cocoa_v.mm | 30 +-- src/video/cocoa/wnd_quickdraw.mm | 561 --------------------------------------- 5 files changed, 4 insertions(+), 654 deletions(-) delete mode 100644 src/video/cocoa/wnd_quickdraw.mm diff --git a/config.lib b/config.lib index 45c0d7f81..8a5a4b3f3 100644 --- a/config.lib +++ b/config.lib @@ -59,7 +59,6 @@ set_default() { enable_universal="0" enable_osx_g5="0" enable_cocoa_quartz="1" - enable_cocoa_quickdraw="1" with_osx_sysroot="1" with_application_bundle="1" with_menu_entry="1" @@ -136,7 +135,6 @@ set_default() { enable_universal enable_osx_g5 enable_cocoa_quartz - enable_cocoa_quickdraw with_osx_sysroot with_application_bundle with_allegro @@ -313,9 +311,6 @@ detect_params() { --disable-cocoa-quartz) enable_cocoa_quartz="0";; --enable-cocoa-quartz) enable_cocoa_quartz="2";; --enable-cocoa-quartz=*) enable_cocoa_quartz="$optarg";; - --disable-cocoa-quickdraw) enable_cocoa_quickdraw="0";; - --enable-cocoa-quickdraw) enable_cocoa_quickdraw="2";; - --enable-cocoa-quickdraw=*) enable_cocoa_quickdraw="$optarg";; --with-allegro) with_allegro="2";; --without-allegro) with_allegro="0";; @@ -1662,10 +1657,6 @@ make_cflags_and_ldflags() { if [ "$enable_cocoa_quartz" != "0" ]; then CFLAGS="$CFLAGS -DENABLE_COCOA_QUARTZ" fi - - if [ "$enable_cocoa_quickdraw" != "0" ]; then - CFLAGS="$CFLAGS -DENABLE_COCOA_QUICKDRAW" - fi fi if [ "$with_zlib" != "0" ]; then @@ -2535,56 +2526,6 @@ detect_cocoa() { else log 1 "checking whether to enable the Quartz window subdriver... no" fi - - detect_quickdraw -} - -detect_quickdraw() { - # 0 means no, 1 is auto-detect, 2 is force - if [ "$enable_cocoa_quickdraw" = "0" ]; then - log 1 "checking Quickdraw window subdriver... disabled" - return 0 - fi - - # Assume QuickDraw is available when doing an universal build - if [ "$enable_universal" != "0" ]; then - log 1 "checking Quickdraw window subdriver... found" - return 0 - fi - - # 64 bits doesn't have quickdraw - if [ "$cpu_type" = "64" ]; then - enable_cocoa_quickdraw="0" - log 1 "checking Quickdraw window subdriver... disabled (64 bits)" - return 0 - fi - -cat > tmp.osx.mm << EOF -#include -#import -int main(int argc, char *argv[]) { SetEmptyRgn(NULL); return 0; } -EOF - execute="$cxx_host $OSX_SYSROOT $OSX_LD_SYSROOT $CFLAGS -mmacosx-version-min=10.3 tmp.osx.mm -framework Cocoa -o tmp.osx 2>&1" - eval $execute > /dev/null - ret=$? - log 2 "executing $execute" - log 2 " exit code $ret" - rm -f tmp.osx.mm tmp.osx - if [ "$ret" != "0" ]; then - log 1 "checking Quickdraw window subdriver... not found" - - # It was forced, so it should be found. - if [ "$enable_cocoa_quickdraw" != "1" ]; then - log 1 "configure: error: Quickdraw window driver could not be found" - exit 1 - fi - - enable_cocoa_quickdraw=0 - return 0 - fi - - enable_cocoa_quickdraw=1 - log 1 "checking Quickdraw window subdriver... found" } detect_library() { @@ -3385,7 +3326,7 @@ generate_src_osx() { CFLAGS="-isysroot $osx_sdk_path $CFLAGS_orig" LDFLAGS="-Wl,-syslibroot,$osx_sdk_path $LDFLAGS_orig" fi - CFLAGS="$CFLAGS -D_SQ64 -DNO_QUICKTIME -UENABLE_COCOA_QUICKDRAW" + CFLAGS="$CFLAGS -D_SQ64 -DNO_QUICKTIME" LIBS="`echo $LIBS | sed 's/-framework QuickTime//'`" fi @@ -3501,7 +3442,6 @@ showhelp() { echo " Default architectures are: i386 ppc" echo " --enable-osx-g5 enables optimizations for ppc970 (G5) (OSX ONLY)" echo " --disable-cocoa-quartz disable the quartz window mode driver for Cocoa (OSX ONLY)" - echo " --disable-cocoa-quickdraw disable the quickdraw window mode driver for Cocoa (OSX ONLY)" echo " --disable-unicode disable unicode support to build win9x" echo " version (Win32 ONLY)" echo " --enable-console compile as a console application instead of as a GUI application." diff --git a/source.list b/source.list index fd68c010e..a4780f2ef 100644 --- a/source.list +++ b/source.list @@ -1173,7 +1173,6 @@ sound/null_s.cpp video/cocoa/event.mm video/cocoa/fullscreen.mm video/cocoa/wnd_quartz.mm - video/cocoa/wnd_quickdraw.mm music/cocoa_m.cpp sound/cocoa_s.cpp os/macosx/splash.cpp diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h index 40646f887..74cdc6946 100644 --- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -191,10 +191,6 @@ extern CocoaSubdriver *_cocoa_subdriver; CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp); -#ifdef ENABLE_COCOA_QUICKDRAW -CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp); -#endif - #ifdef ENABLE_COCOA_QUARTZ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp); diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index f801d7c04..0bda21d25 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -395,35 +395,11 @@ void QZ_GameSizeChanged() */ static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp) { -#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW) - CocoaSubdriver *ret; -#endif - #if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) - /* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */ - if (MacOSVersionIsAtLeast(10, 5, 0)) { - ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp); - if (ret != NULL) return ret; - } -#endif - -#ifdef ENABLE_COCOA_QUICKDRAW - ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp); - if (ret != NULL) return ret; -#endif - -#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) - /* - * If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver - * or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower. - */ - if (MacOSVersionIsAtLeast(10, 4, 0)) { - ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp); - if (ret != NULL) return ret; - } + return QZ_CreateWindowQuartzSubdriver(width, height, bpp); +#else + return nullptr; #endif - - return NULL; } /** diff --git a/src/video/cocoa/wnd_quickdraw.mm b/src/video/cocoa/wnd_quickdraw.mm deleted file mode 100644 index 75d1d416b..000000000 --- a/src/video/cocoa/wnd_quickdraw.mm +++ /dev/null @@ -1,561 +0,0 @@ -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/****************************************************************************** - * Cocoa video driver * - * Known things left to do: * - * List available resolutions. * - ******************************************************************************/ - -#ifdef WITH_COCOA -#ifdef ENABLE_COCOA_QUICKDRAW - -#define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3 -#include "../../stdafx.h" -#include "../../os/macosx/macos.h" - -#define Rect OTTDRect -#define Point OTTDPoint -#import -#undef Rect -#undef Point - -#include "../../debug.h" -#include "../../rev.h" -#include "../../core/geometry_type.hpp" -#include "cocoa_v.h" -#include "../../core/math_func.hpp" -#include "../../gfx_func.h" -#include "../../framerate_type.h" - -/** - * Important notice regarding all modifications!!!!!!! - * There are certain limitations because the file is objective C++. - * gdb has limitations. - * C++ and objective C code can't be joined in all cases (classes stuff). - * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. - */ - - -class WindowQuickdrawSubdriver; - - -class WindowQuickdrawSubdriver : public CocoaSubdriver { -private: - /** - * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode. - * - * @param left The x coord for the left edge of the box to blit. - * @param top The y coord for the top edge of the box to blit. - * @param right The x coord for the right edge of the box to blit. - * @param bottom The y coord for the bottom edge of the box to blit. - */ - void Blit32ToView32(int left, int top, int right, int bottom); - - /** - * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. - * - * @param left The x coord for the left edge of the box to blit. - * @param top The y coord for the top edge of the box to blit. - * @param right The x coord for the right edge of the box to blit. - * @param bottom The y coord for the bottom edge of the box to blit. - */ - void BlitIndexedToView32(int left, int top, int right, int bottom); - - /** - * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode. - * - * @param left The x coord for the left edge of the box to blit. - * @param top The y coord for the top edge of the box to blit. - * @param right The x coord for the right edge of the box to blit. - * @param bottom The y coord for the bottom edge of the box to blit. - */ - void BlitIndexedToView16(int left, int top, int right, int bottom); - - inline void BlitToView(int left, int top, int right, int bottom); - void DrawResizeIcon(); - - virtual void GetDeviceInfo(); - virtual bool SetVideoMode(int width, int height, int bpp); - -public: - WindowQuickdrawSubdriver(); - virtual ~WindowQuickdrawSubdriver(); - - virtual void Draw(bool force_update); - virtual void MakeDirty(int left, int top, int width, int height); - virtual void UpdatePalette(uint first_color, uint num_colors); - - virtual uint ListModes(OTTD_Point *modes, uint max_modes); - - virtual bool ChangeResolution(int w, int h, int bpp); - - virtual bool IsFullscreen() { return false; } - - virtual int GetWidth() { return window_width; } - virtual int GetHeight() { return window_height; } - virtual void *GetPixelBuffer() { return pixel_buffer; } - - /* Convert local coordinate to window server (CoreGraphics) coordinate */ - virtual CGPoint PrivateLocalToCG(NSPoint *p); - - virtual NSPoint GetMouseLocation(NSEvent *event); - virtual bool MouseIsInsideView(NSPoint *pt); - - virtual bool IsActive() { return active; } - - void SetPortAlphaOpaque(); - bool WindowResized(); -}; - -static const int _resize_icon_width = 16; -static const int _resize_icon_height = 16; - -static bool _resize_icon[] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, - 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, - 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, - 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, - 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, - 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, - 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, - 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 -}; - - -void WindowQuickdrawSubdriver::GetDeviceInfo() -{ - /* Initialize the video settings; this data persists between mode switches */ - CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); - - /* Gather some information that is useful to know about the display */ - CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), - kCFNumberSInt32Type, &this->device_depth); - - CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), - kCFNumberSInt32Type, &this->device_width); - - CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), - kCFNumberSInt32Type, &this->device_height); -} - -bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height, int bpp) -{ - this->setup = true; - this->GetDeviceInfo(); - - if (bpp > this->device_depth) { - DEBUG(driver, 0, "Cannot use a blitter with a higher screen depth than the display when running in windowed mode."); - this->setup = false; - return false; - } - - if (width > this->device_width) width = this->device_width; - if (height > this->device_height) height = this->device_height; - - NSRect contentRect = NSMakeRect(0, 0, width, height); - - /* Check if we should recreate the window */ - if (this->window == nil) { - OTTD_CocoaWindowDelegate *delegate; - - /* Set the window style */ - unsigned int style = NSTitledWindowMask; - style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); - style |= NSResizableWindowMask; - - /* Manually create a window, avoids having a nib file resource */ - this->window = [ [ OTTD_CocoaWindow alloc ] initWithContentRect:contentRect - styleMask:style backing:NSBackingStoreBuffered defer:NO ]; - - if (this->window == nil) { - DEBUG(driver, 0, "Could not create the Cocoa window."); - this->setup = false; - return false; - } - - [ this->window setDriver:this ]; - - char caption[50]; - snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); - NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ]; - [ this->window setTitle:nsscaption ]; - [ this->window setMiniwindowTitle:nsscaption ]; - [ nsscaption release ]; - - [ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ]; - - [ this->window setAcceptsMouseMovedEvents:YES ]; - [ this->window setViewsNeedDisplay:NO ]; - - delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ]; - [ delegate setDriver:this ]; - [ this->window setDelegate: [ delegate autorelease ] ]; - } else { - /* We already have a window, just change its size */ - [ this->window setContentSize:contentRect.size ]; - /* Ensure frame height - title bar height >= view height - * The height of title bar of the window is 22 pixels */ - contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22); - height = contentRect.size.height; - [ this->cocoaview setFrameSize:contentRect.size ]; - } - - /* Update again */ - this->window_width = width; - this->window_height = height; - this->buffer_depth = bpp; - - [ this->window center ]; - - /* Only recreate the view if it doesn't already exist */ - if (this->cocoaview == nil) { - this->cocoaview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; - if (this->cocoaview == nil) { - DEBUG(driver, 0, "Could not create the Quickdraw view."); - this->setup = false; - return false; - } - - [ this->cocoaview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; - [ [ this->window contentView ] addSubview:this->cocoaview ]; - [ this->cocoaview release ]; - [ this->window makeKeyAndOrderFront:nil ]; - } - - bool ret = this->WindowResized(); - this->UpdatePalette(0, 256); - - this->setup = false; - return ret; -} - -void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom) -{ - const uint32 *src = (uint32*)this->pixel_buffer; - uint32 *dst = (uint32*)this->window_buffer; - uint width = this->window_width; - uint pitch = this->window_pitch / 4; - - dst += top * pitch + left; - src += top * width + left; - - for (int y = top; y < bottom; y++, dst+= pitch, src+= width) { - memcpy(dst, src, (right - left) * 4); - } -} - -void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) -{ - const uint32 *pal = this->palette; - const uint8 *src = (uint8*)this->pixel_buffer; - uint32 *dst = (uint32*)this->window_buffer; - uint width = this->window_width; - uint pitch = this->window_pitch / 4; - - for (int y = top; y < bottom; y++) { - for (int x = left; x < right; x++) { - dst[y * pitch + x] = pal[src[y * width + x]]; - } - } -} - -void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom) -{ - const uint32 *pal = this->palette; - const uint8 *src = (uint8*)this->pixel_buffer; - uint16 *dst = (uint16*)this->window_buffer; - uint width = this->window_width; - uint pitch = this->window_pitch / 2; - - for (int y = top; y < bottom; y++) { - for (int x = left; x < right; x++) { - dst[y * pitch + x] = pal[src[y * width + x]]; - } - } -} - - -inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom) -{ - switch (this->device_depth) { - case 32: - switch (this->buffer_depth) { - case 32: - this->Blit32ToView32(left, top, right, bottom); - break; - case 8: - this->BlitIndexedToView32(left, top, right, bottom); - break; - } - break; - case 16: - this->BlitIndexedToView16(left, top, right, bottom); - break; - } -} - -void WindowQuickdrawSubdriver::DrawResizeIcon() -{ - int xoff = this->window_width - _resize_icon_width; - int yoff = this->window_height - _resize_icon_height; - - switch (this->device_depth) { - case 32: - for (int y = 0; y < _resize_icon_height; y++) { - uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff; - - for (int x = 0; x < _resize_icon_width; x++, trg++) { - if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000; - } - } - break; - case 16: - for (int y = 0; y < _resize_icon_height; y++) { - uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff; - - for (int x = 0; x < _resize_icon_width; x++, trg++) { - if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000; - } - } - break; - } -} - - -WindowQuickdrawSubdriver::WindowQuickdrawSubdriver() -{ - this->window_width = 0; - this->window_height = 0; - this->buffer_depth = 0; - this->pixel_buffer = NULL; - this->active = false; - this->setup = false; - - this->window = nil; - this->cocoaview = nil; - - this->num_dirty_rects = MAX_DIRTY_RECTS; -} - -WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver() -{ - /* Release window mode resources */ - if (this->window != nil) [ this->window close ]; - - free(this->pixel_buffer); -} - -void WindowQuickdrawSubdriver::Draw(bool force_update) -{ - PerformanceMeasurer framerate(PFE_VIDEO); - - /* Check if we need to do anything */ - if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return; - - if (this->num_dirty_rects >= MAX_DIRTY_RECTS) { - this->num_dirty_rects = 1; - this->dirty_rects[0].left = 0; - this->dirty_rects[0].top = 0; - this->dirty_rects[0].right = this->window_width; - this->dirty_rects[0].bottom = this->window_height; - } - - RgnHandle dirty = NewRgn(); - RgnHandle temp = NewRgn(); - - SetEmptyRgn(dirty); - - /* Build the region of dirty rectangles */ - for (int i = 0; i < this->num_dirty_rects; i++) { - this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top, - this->dirty_rects[i].right, this->dirty_rects[i].bottom); - - MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top, - this->dirty_rects[i].right, this->dirty_rects[i].bottom); - MacUnionRgn(dirty, temp, dirty); - } - - this->DrawResizeIcon(); - - /* Flush the dirty region */ - QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->cocoaview qdPort ], dirty); - DisposeRgn(dirty); - DisposeRgn(temp); - - this->num_dirty_rects = 0; -} - -void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height) -{ - if (this->num_dirty_rects < MAX_DIRTY_RECTS) { - this->dirty_rects[this->num_dirty_rects].left = left; - this->dirty_rects[this->num_dirty_rects].top = top; - this->dirty_rects[this->num_dirty_rects].right = left + width; - this->dirty_rects[this->num_dirty_rects].bottom = top + height; - } - this->num_dirty_rects++; -} - -void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors) -{ - if (this->buffer_depth != 8) return; - - switch (this->device_depth) { - case 32: - for (uint i = first_color; i < first_color + num_colors; i++) { - uint32 clr32 = 0xff000000; - clr32 |= (uint32)_cur_palette.palette[i].r << 16; - clr32 |= (uint32)_cur_palette.palette[i].g << 8; - clr32 |= (uint32)_cur_palette.palette[i].b; - this->palette[i] = clr32; - } - break; - case 16: - for (uint i = first_color; i < first_color + num_colors; i++) { - uint16 clr16 = 0x0000; - clr16 |= (uint16)((_cur_palette.palette[i].r >> 3) & 0x1f) << 10; - clr16 |= (uint16)((_cur_palette.palette[i].g >> 3) & 0x1f) << 5; - clr16 |= (uint16)((_cur_palette.palette[i].b >> 3) & 0x1f); - this->palette[i] = clr16; - } - break; - } - - this->num_dirty_rects = MAX_DIRTY_RECTS; -} - -uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes) -{ - return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth); -} - -bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h, int bpp) -{ - int old_width = this->window_width; - int old_height = this->window_height; - int old_bpp = this->buffer_depth; - - if (this->SetVideoMode(w, h, bpp)) return true; - - if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp); - - return false; -} - -/* Convert local coordinate to window server (CoreGraphics) coordinate */ -CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p) -{ - *p = [ this->cocoaview convertPoint:*p toView: nil ]; - *p = [ this->window convertBaseToScreen:*p ]; - p->y = this->device_height - p->y; - - return CGPointMake(p->x, p->y); -} - -NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event) -{ - NSPoint pt = [ event locationInWindow ]; - pt = [ this->cocoaview convertPoint:pt fromView:nil ]; - - return pt; -} - -bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt) -{ - return [ this->cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ]; -} - - -/* This function makes the *game region* of the window 100% opaque. - * The genie effect uses the alpha component. Otherwise, - * it doesn't seem to matter what value it has. - */ -void WindowQuickdrawSubdriver::SetPortAlphaOpaque() -{ - if (this->device_depth != 32) return; - - uint32 *pixels = (uint32*)this->window_buffer; - uint32 pitch = this->window_pitch / 4; - - for (int y = 0; y < this->window_height; y++) - for (int x = 0; x < this->window_width; x++) { - pixels[y * pitch + x] |= 0xFF000000; - } -} - -bool WindowQuickdrawSubdriver::WindowResized() -{ - if (this->window == nil || this->cocoaview == nil) return true; - - NSRect newframe = [ this->cocoaview frame ]; - CGrafPtr thePort = (OpaqueGrafPtr*) [ this->cocoaview qdPort ]; - - LockPortBits(thePort); - this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); - this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); - UnlockPortBits(thePort); - - /* _cocoa_video_data.realpixels now points to the window's pixels - * We want it to point to the *view's* pixels - */ - int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y; - int hoff = [ this->cocoaview frame ].origin.x; - this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8); - - this->window_width = newframe.size.width; - this->window_height = newframe.size.height; - - free(this->pixel_buffer); - this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8); - if (this->pixel_buffer == NULL) { - DEBUG(driver, 0, "Failed to allocate pixel buffer"); - return false; - } - - QZ_GameSizeChanged(); - - /* Redraw screen */ - this->num_dirty_rects = MAX_DIRTY_RECTS; - - return true; -} - - -CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp) -{ - WindowQuickdrawSubdriver *ret; - - if (MacOSVersionIsAtLeast(10, 5, 0)) { - DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later."); - } - - if (bpp != 8 && bpp != 32) { - DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp."); - return NULL; - } - - ret = new WindowQuickdrawSubdriver(); - - if (!ret->ChangeResolution(width, height, bpp)) { - delete ret; - return NULL; - } - - return ret; -} - -#endif /* ENABLE_COCOA_QUICKDRAW */ -#endif /* WITH_COCOA */ -- cgit v1.2.3-70-g09d2