From a0445ce3a24a26779b53e7a5bfc512c9bd6fb593 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sun, 25 Jun 2006 12:27:49 +0000 Subject: (svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again. --- settings.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/settings.c b/settings.c index 5fdcae284..9ddc0e32d 100644 --- a/settings.c +++ b/settings.c @@ -1600,17 +1600,7 @@ void IConsoleSetPatchSetting(const char *name, const char *value) ptr = ini_get_variable(&sd->save, patches_ptr); SetPatchValue(index, patches_ptr, val); - val = ReadValue(ptr, sd->save.conv); - if (sd->desc.proc != NULL) sd->desc.proc(val); - - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(newval, sizeof(newval), (val != 0) ? "on" : "off"); - } else { - snprintf(newval, sizeof(newval), "%d", val); - } - - IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); } void IConsoleGetPatchSetting(const char *name) -- cgit v1.2.3-70-g09d2