From 8ea996e246ab1d38e14d5b8d80ff7f2ac9aee24f Mon Sep 17 00:00:00 2001 From: peter1138 Date: Thu, 29 May 2008 07:34:40 +0000 Subject: (svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list --- src/group_gui.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 1896b2a1d..2fd0f4cc1 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -176,7 +176,6 @@ public: this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); this->caption_color = owner; - this->hscroll.cap = 224; this->resize.step_width = 1; switch (this->vehicle_type) { @@ -283,7 +282,7 @@ public: virtual void OnPaint() { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); - int x = 203; + int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2; int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; int max; @@ -437,6 +436,8 @@ public: this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP); + int list_width = this->widget[GRP_WIDGET_LIST_VEHICLE].right - this->widget[GRP_WIDGET_LIST_VEHICLE].left - 20; + /* Draw Matrix Vehicle according to the vehicle list built before */ max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.Length()); for (i = this->vscroll2.pos ; i < max ; ++i) { @@ -444,7 +445,7 @@ public: assert(v->type == this->vehicle_type && v->owner == owner); - DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0); + DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, list_width, 0); DrawVehicleProfitButton(v, x, y2 + 13); SetDParam(0, v->unitnumber); @@ -657,7 +658,6 @@ public: virtual void OnResize(Point new_size, Point delta) { - this->hscroll.cap += delta.x; this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; this->vscroll2.cap += delta.y / (int)this->resize.step_height; -- cgit v1.2.3-70-g09d2