From 6891bc2011621e9053c6e46d1c04a02431c93d81 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 15 Jan 2008 18:51:46 +0000 Subject: (svn r11867) -Fix: do not reset changes to persistent storages during world generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. --- src/genworld.cpp | 3 +++ src/openttd.cpp | 7 +++++-- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/genworld.cpp b/src/genworld.cpp index 27ea4fd4d..c6c15cc39 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -23,6 +23,7 @@ #include "core/random_func.hpp" #include "engine.h" #include "settings_type.h" +#include "newgrf_storage.h" #include "table/sprites.h" @@ -118,6 +119,8 @@ static void *_GenerateWorld(void *arg) } } + ClearStorageChanges(true); + /* These are probably pointless when inside the scenario editor. */ SetGeneratingWorldProgress(GWP_GAME_INIT, 3); StartupPlayers(); diff --git a/src/openttd.cpp b/src/openttd.cpp index 2ec5db868..2dfd6e050 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -974,8 +974,6 @@ void SwitchMode(int new_mode) * That check is enforced in DoCommand. */ void StateGameLoop() { - ClearStorageChanges(false); - /* dont execute the state loop during pause */ if (_pause_game) { CallWindowTickEvent(); @@ -983,10 +981,14 @@ void StateGameLoop() } if (IsGeneratingWorld()) return; + ClearStorageChanges(false); + if (_game_mode == GM_EDITOR) { RunTileLoop(); CallVehicleTicks(); CallLandscapeTick(); + ClearStorageChanges(true); + CallWindowTickEvent(); NewsLoop(); } else { @@ -1000,6 +1002,7 @@ void StateGameLoop() RunTileLoop(); CallVehicleTicks(); CallLandscapeTick(); + ClearStorageChanges(true); AI_RunGameLoop(); -- cgit v1.2.3-54-g00ecf