From 618621e851ce03b100cbc4c3413316ee59546c4a Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 7 Nov 2009 22:29:17 +0000 Subject: (svn r18003) -Cleanup: prune some unused functions from Window --- src/window.cpp | 20 -------------------- src/window_gui.h | 26 -------------------------- 2 files changed, 46 deletions(-) diff --git a/src/window.cpp b/src/window.cpp index 9af98fb07..e39e6cbe0 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1077,26 +1077,6 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc) this->FindWindowPlacementAndResize(desc->default_width, desc->default_height); } -/** - * Open a new window. If there is no space for a new window, close an open - * window. Try to avoid stickied windows, but if there is no else, close one of - * those as well. Then make sure all created windows are below some always-on-top - * ones. Finally set all variables and call the WE_CREATE event - * @param x offset in pixels from the left of the screen - * @param y offset in pixels from the top of the screen - * @param width width in pixels of the window - * @param height height in pixels of the window - * @param cls see WindowClass class of the window, used for identification and grouping - * @param *widget see Widget pointer to the window layout and various elements - * @return Window pointer of the newly created window - */ -Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget) -{ - assert(widget != NULL); // Constructor is used only for old-style widget array windows, they must always provide an old-style widget array. - this->InitializeData(cls, widget, 0); - this->InitializePositionSize(x, y, width, height); -} - /** * Decide whether a given rectangle is a good place to open a completely visible new window. * The new window should be within screen borders, and not overlap with another already diff --git a/src/window_gui.h b/src/window_gui.h index 13e72ed9a..a0b9bb824 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -347,7 +347,6 @@ protected: void FindWindowPlacementAndResize(const WindowDesc *desc); public: - Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget); Window(const WindowDesc *desc, WindowNumber number = 0); Window(); @@ -581,31 +580,6 @@ public: return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED); } - /** - * Align widgets a and b next to each other. - * @param widget_index_a the left widget - * @param widget_index_b the right widget (fixed) - */ - inline void AlignWidgetRight(byte widget_index_a, byte widget_index_b) - { - assert(widget_index_a < this->widget_count); - assert(widget_index_b < this->widget_count); - int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left; - this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1; - this->widget[widget_index_a].left = this->widget[widget_index_a].right - w; - } - - /** - * Get the width of a widget. - * @param widget_index the widget - * @return width of the widget - */ - inline int GetWidgetWidth(byte widget_index) const - { - assert(widget_index < this->widget_count); - return this->widget[widget_index].right - this->widget[widget_index].left + 1; - } - bool SetFocusedWidget(byte widget_index); void HandleButtonClick(byte widget); -- cgit v1.2.3-54-g00ecf