From 5ea6064fab18eb7281f2d4adc3ba4d961b9c3f7f Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Aug 2011 12:52:24 +0000 Subject: (svn r22795) -Codechange: load the intro game the first time without NewGRFs --- src/openttd.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index 6007bb4aa..e078c7da0 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -265,11 +265,15 @@ static void ShutdownGame() FioCloseAll(); } -static void LoadIntroGame() +/** + * Load the introduction game. + * @param load_newgrfs Whether to load the NewGRFs or not. + */ +static void LoadIntroGame(bool load_newgrfs = true) { _game_mode = GM_MENU; - ResetGRFConfig(false); + if (load_newgrfs) ResetGRFConfig(false); /* Setup main window */ ResetWindowSystem(); @@ -710,6 +714,8 @@ int ttd_main(int argc, char *argv[]) GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy WaitTillGeneratedWorld(); + LoadIntroGame(false); + CheckForMissingGlyphsInLoadedLanguagePack(); ScanNewGRFFiles(new AfterNewGRFScan(network ? network_conn : NULL, join_server_password, join_company_password)); @@ -1227,7 +1233,7 @@ void GameLoop() } /* switch game mode? */ - if (_switch_mode != SM_NONE) { + if (_switch_mode != SM_NONE && !HasModalProgress()) { SwitchToMode(_switch_mode); _switch_mode = SM_NONE; } -- cgit v1.2.3-70-g09d2