From 56379fff5192b3dfb1d70b77800930a9bd6ecff5 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 12 Jul 2008 14:03:36 +0000 Subject: (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache. --- src/spritecache.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 811d5b5a6..0c5e1748d 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -147,6 +147,8 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite) sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); free(sprite.data); + sc->real_sprite = true; + return sc->ptr; } /* If the PNG couldn't be loaded, fall back to 8bpp grfs */ -- cgit v1.2.3-54-g00ecf