From 50bdd29758d2e15f61500d18ddbb4381ac7882e3 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 21 Feb 2010 13:32:14 +0000 Subject: (svn r19182) -Codechange: Use CommandCost return value in CheckIfIndustryIsAllowed() and CheckIfFarEnoughFromIndustry(). --- src/industry_cmd.cpp | 41 ++++++++++++++++++++++++++--------------- 1 file changed, 26 insertions(+), 15 deletions(-) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 7e6f0e47f..66f83aa14 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1379,19 +1379,23 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions); } -static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t) +/** Is the industry allowed to be built at this place for the town? + * @param tile Tile to construct the industry. + * @param type Type of the industry. + * @param t Town authority that the industry belongs to. + * @return Succeeded or failed command. + */ +static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t) { if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) { - _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200; - return false; + return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200); } if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) { - _error_message = STR_ERROR_SITE_UNSUITABLE; - return false; + return_cmd_error(STR_ERROR_SITE_UNSUITABLE); } - return true; + return CommandCost(); } static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal) @@ -1502,14 +1506,19 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, } -static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) +/** Check that the new industry is far enough from other industries. + * @param tile Tile to construct the industry. + * @param type Type of the new industry. + * @return Succeeded or failed command. + */ +static CommandCost CheckIfFarEnoughFromIndustry(TileIndex tile, int type) { const IndustrySpec *indspec = GetIndustrySpec(type); const Industry *i; if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry()) /* Allow primary industries to be placed close to any other industry */ - return true; + return CommandCost(); FOR_ALL_INDUSTRIES(i) { /* Within 14 tiles from another industry is considered close */ @@ -1523,8 +1532,7 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) _game_mode != GM_EDITOR || // editor must not be stopped !_settings_game.economy.same_industry_close || !_settings_game.economy.multiple_industry_per_town)) { - _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE; - return false; + return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE); } /* check if there are any conflicting industry types around */ @@ -1532,11 +1540,10 @@ static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type) i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) && in_low_distance) { - _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE; - return false; + return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE); } } - return true; + return CommandCost(); } /** Production level maximum, minimum and default values. @@ -1697,12 +1704,16 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo } if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL; - if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL; + CommandCost ret = CheckIfFarEnoughFromIndustry(tile, type); + ret.SetGlobalErrorMessage(); + if (ret.Failed()) return NULL; const Town *t = FindTownForIndustry(tile, type); if (t == NULL) return NULL; - if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL; + ret = CheckIfIndustryIsAllowed(tile, type, t); + ret.SetGlobalErrorMessage(); + if (ret.Failed()) return NULL; if (!Industry::CanAllocateItem()) return NULL; -- cgit v1.2.3-70-g09d2