From 4e743232ded5df844d8095ac7955b0e43871626f Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 3 Apr 2006 19:09:20 +0000 Subject: (svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed. --- network.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/network.c b/network.c index 1d9064425..95063afcc 100644 --- a/network.c +++ b/network.c @@ -40,10 +40,6 @@ struct Library *SocketBase = NULL; // The listen socket for the server static SOCKET _listensocket; -// Network copy of patches, so the patches of a client are not fucked up -// after he joined a server -static Patches network_tmp_patches; - // The amount of clients connected static byte _network_clients_connected = 0; // The index counter for new clients (is never decreased) @@ -651,8 +647,6 @@ static bool NetworkConnect(const char *hostname, int port) ShowJoinStatusWindow(); - memcpy(&network_tmp_patches, &_patches, sizeof(_patches)); - return true; } @@ -1087,10 +1081,6 @@ void NetworkDisconnect(void) free(p); } - if (_networking && !_network_server) { - memcpy(&_patches, &network_tmp_patches, sizeof(_patches)); - } - _networking = false; _network_server = false; } -- cgit v1.2.3-54-g00ecf