From 1e9049e0bdb558a716799b5986a9257e12e72b91 Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 3 Apr 2013 20:25:06 +0000 Subject: (svn r25141) -Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams. --- src/tunnelbridge_cmd.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 1bcbf7163..1abb0c1a7 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -718,7 +718,8 @@ static inline CommandCost CheckAllowRemoveTunnelBridge(TileIndex tile) if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); /* We can remove unowned road and if the town allows it */ - if (road_owner == OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) { + if (road_owner == OWNER_TOWN && _current_company != OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) { + /* Town does not allow */ return CheckTileOwnership(tile); } if (road_owner == OWNER_NONE || road_owner == OWNER_TOWN) road_owner = _current_company; -- cgit v1.2.3-54-g00ecf