From 1a450b0b39dc78b20c1df46c091534f8c4ad74a5 Mon Sep 17 00:00:00 2001 From: darkvater Date: Tue, 11 Jan 2005 23:39:21 +0000 Subject: (svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de) --- console.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/console.c b/console.c index 1a4671593..f1ede12ec 100644 --- a/console.c +++ b/console.c @@ -94,9 +94,6 @@ static void IConsoleClearCommand(void) static void IConsoleWndProc(Window* w, WindowEvent* e) { - // only do window events with the console - w = FindWindowById(WC_CONSOLE, 0); - switch(e->event) { case WE_PAINT: { @@ -104,7 +101,7 @@ static void IConsoleWndProc(Window* w, WindowEvent* e) int max = (w->height / ICON_LINE_HEIGHT) - 1; int delta = 0; GfxFillRect(w->left, w->top, w->width, w->height - 1, 0); - while ((i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) { + while ((i > 0) && (i > _iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) { DoDrawString(_iconsole_buffer[i], 5, w->height - (_iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]); i--; @@ -281,6 +278,9 @@ void IConsoleFree(void) void IConsoleResize(void) { + + _iconsole_win = FindWindowById(WC_CONSOLE, 0); + switch (_iconsole_mode) { case ICONSOLE_OPENED: _iconsole_win->height = _screen.height / 3; @@ -293,6 +293,8 @@ void IConsoleResize(void) default: break; } + + MarkWholeScreenDirty(); } void IConsoleSwitch(void) @@ -315,6 +317,8 @@ void IConsoleSwitch(void) _iconsole_mode = ICONSOLE_CLOSED; break; } + + MarkWholeScreenDirty(); } void IConsoleClose(void) -- cgit v1.2.3-70-g09d2