From 132125de7730d7cf281ff61336f493225ebe49fc Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sun, 29 Jan 2006 19:50:01 +0000 Subject: (svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully. --- settings.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/settings.c b/settings.c index ef0b2ed4a..babfd94a4 100644 --- a/settings.c +++ b/settings.c @@ -305,10 +305,10 @@ static bool ini_save(const char *filename, IniFile *ini) f = fopen(filename, "w"); if (f == NULL) return false; - for(group = ini->group; group; group = group->next) { + for (group = ini->group; group != NULL; group = group->next) { if (group->comment) fputs(group->comment, f); fprintf(f, "[%s]\n", group->name); - for(item = group->item; item; item = item->next) { + for (item = group->item; item != NULL; item = item->next) { if (item->comment) fputs(item->comment, f); if(group->type==IGT_LIST) fprintf(f, "%s\n", item->value ? item->value : ""); @@ -1057,8 +1057,9 @@ static void SaveList(IniFile *ini, const char *grpname, char **list, int len) int i; bool first = true; - if (!group) - return; + if (group == NULL) return; + group->item = NULL; + for (i = 0; i != len; i++) { if (list[i] == NULL || list[i][0] == '\0') continue; -- cgit v1.2.3-70-g09d2