From 0f2402306ccae50a26c8453d524363637b904128 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 7 Dec 2010 20:45:11 +0000 Subject: (svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the user pressed the shift key --- src/order_backup.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/order_backup.cpp b/src/order_backup.cpp index 25ee0045f..ef615e2ae 100644 --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, if (t != INVALID_TILE && t != ob->tile) continue; if (from_gui) { - DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP); + /* We need to circumvent the "prevention" from this command being executed + * while the game is paused, so use the internal method. Nor do we want + * this command to get its cost estimated when shift is pressed. */ + DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */ -- cgit v1.2.3-54-g00ecf