From 0e449f20dcec4e9a04b218205453b40deb947382 Mon Sep 17 00:00:00 2001 From: rubidium42 Date: Tue, 27 Apr 2021 18:24:33 +0200 Subject: Codechange: writing and string validation to its own functions --- src/settings.cpp | 91 +++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 57 insertions(+), 34 deletions(-) diff --git a/src/settings.cpp b/src/settings.cpp index 4a04784bc..3095c6079 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -495,6 +495,54 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val) WriteValue(ptr, sd->save.conv, (int64)val); } +/** + * Set the string value of a setting. + * @param ptr Pointer to the storage location (might be a pointer to a pointer). + * @param sld Pointer to the information for the conversions and limitations to apply. + * @param p The string to save. + */ +static void Write_ValidateString(void *ptr, const SaveLoad *sld, const char *p) +{ + switch (GetVarMemType(sld->conv)) { + case SLE_VAR_STRB: + case SLE_VAR_STRBQ: + if (p != nullptr) strecpy((char*)ptr, (const char*)p, (char*)ptr + sld->length - 1); + break; + + case SLE_VAR_STR: + case SLE_VAR_STRQ: + free(*(char**)ptr); + *(char**)ptr = p == nullptr ? nullptr : stredup(p); + break; + + default: NOT_REACHED(); + } +} + +/** + * Set the string value of a setting. + * @param ptr Pointer to the std::string. + * @param sld Pointer to the information for the conversions and limitations to apply. + * @param p The string to save. + */ +static void Write_ValidateStdString(void *ptr, const SaveLoad *sld, const char *p) +{ + std::string *dst = reinterpret_cast(ptr); + + switch (GetVarMemType(sld->conv)) { + case SLE_VAR_STR: + case SLE_VAR_STRQ: + if (p != nullptr) { + dst->assign(p); + } else { + dst->clear(); + } + break; + + default: NOT_REACHED(); + } +} + /** * Load values from a group of an IniFile structure into the internal representation * @param ini pointer to IniFile structure that holds administrative information @@ -551,36 +599,11 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp break; case SDT_STRING: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STRB: - case SLE_VAR_STRBQ: - if (p != nullptr) strecpy((char*)ptr, (const char*)p, (char*)ptr + sld->length - 1); - break; - - case SLE_VAR_STR: - case SLE_VAR_STRQ: - free(*(char**)ptr); - *(char**)ptr = p == nullptr ? nullptr : stredup((const char*)p); - break; - - default: NOT_REACHED(); - } + Write_ValidateString(ptr, sld, (const char *)p); break; case SDT_STDSTRING: - switch (GetVarMemType(sld->conv)) { - case SLE_VAR_STR: - case SLE_VAR_STRQ: - if (p != nullptr) { - reinterpret_cast(ptr)->assign((const char *)p); - } else { - reinterpret_cast(ptr)->clear(); - } - break; - - default: NOT_REACHED(); - } - + Write_ValidateStdString(ptr, sld, (const char *)p); break; case SDT_INTLIST: { @@ -2082,13 +2105,13 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame) const SettingDesc *sd = &_settings[index]; assert(sd->save.conv & SLF_NO_NETWORK_SYNC); - if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) { - char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save); - free(*var); - *var = strcmp(value, "(null)") == 0 ? nullptr : stredup(value); - } else { - char *var = (char*)GetVariableAddress(nullptr, &sd->save); - strecpy(var, value, &var[sd->save.length - 1]); + if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && strcmp(value, "(null)") == 0) { + value = nullptr; + } + + void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save); + if (sd->desc.cmd == SDT_STRING) { + Write_ValidateString(ptr, &sd->save, value); } if (sd->desc.proc != nullptr) sd->desc.proc(0); -- cgit v1.2.3-70-g09d2