From 085ae9cab2c81cbe7f573eff2b972e8dd3890aed Mon Sep 17 00:00:00 2001 From: dominik Date: Tue, 25 Jan 2005 17:05:38 +0000 Subject: (svn r1673) - Codechange: Removed some redundant comments from r1667 Saving the player color for signs will work right after the savegame bump --- saveload.c | 3 --- signs.c | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/saveload.c b/saveload.c index a37b40724..deeedbb8c 100644 --- a/saveload.c +++ b/saveload.c @@ -6,9 +6,6 @@ #include "player.h" #include "saveload.h" -/* TODO when upgrading to version 6.0: - * - uncomment "SLE_CONDVAR(SignStruct,owner..." in _sign_desc (signs.c) */ - enum { SAVEGAME_MAJOR_VERSION = 5, SAVEGAME_MINOR_VERSION = 2, diff --git a/signs.c b/signs.c index a8f65ca51..68bded979 100644 --- a/signs.c +++ b/signs.c @@ -193,7 +193,7 @@ static const byte _sign_desc[] = { SLE_CONDVAR(SignStruct,y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), SLE_CONDVAR(SignStruct,x, SLE_INT32, 5, 255), SLE_CONDVAR(SignStruct,y, SLE_INT32, 5, 255), -// SLE_CONDVAR(SignStruct,owner, SLE_INT32, 6, 255), // TODO: uncomment this after the savegame bump to version 6.0 + SLE_CONDVAR(SignStruct,owner, SLE_INT32, 6, 255), SLE_VAR(SignStruct,z, SLE_UINT8), SLE_END() }; -- cgit v1.2.3-54-g00ecf