From 00ccb1dc33141e6c4bb5036bcf77b4e446ceb4fc Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 30 May 2008 09:23:05 +0000 Subject: (svn r13341) -Codechange: make most of the network settings configurable via the patch command. --- src/console_cmds.cpp | 208 +++++------------------------------ src/console_func.h | 2 + src/console_internal.h | 4 - src/settings.cpp | 284 ++++++++++++++++++++++++++++++++---------------- src/settings_func.h | 3 +- src/settings_internal.h | 1 + 6 files changed, 224 insertions(+), 278 deletions(-) diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index d5d30f057..aa813356d 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -597,43 +597,6 @@ DEF_CONSOLE_CMD(ConServerInfo) return true; } -DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) -{ - if (_network_game_info.clients_max > MAX_CLIENTS) { - _network_game_info.clients_max = MAX_CLIENTS; - IConsoleError("Maximum clients out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount) -{ - if (_network_game_info.companies_max > MAX_PLAYERS) { - _network_game_info.companies_max = MAX_PLAYERS; - IConsoleError("Maximum companies out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount) -{ - /* XXX see ConHookValidateMaxClientsCount */ - if (_network_game_info.spectators_max > 10) { - _network_game_info.spectators_max = 10; - IConsoleError("Maximum spectators out of bounds, truncating to limit."); - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookCheckMinPlayers) -{ - CheckMinPlayers(); - return true; -} - DEF_CONSOLE_CMD(ConKick) { NetworkClientInfo *ci; @@ -1305,30 +1268,6 @@ DEF_CONSOLE_CMD(ConSayClient) return true; } -DEF_CONSOLE_HOOK(ConHookServerPW) -{ - if (strcmp(_settings_client.network.server_password, "*") == 0) { - _settings_client.network.server_password[0] = '\0'; - _network_game_info.use_password = false; - } else { - ttd_strlcpy(_network_game_info.server_password, _settings_client.network.server_password, sizeof(_network_game_info.server_password)); - _network_game_info.use_password = true; - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookRconPW) -{ - if (strcmp(_settings_client.network.rcon_password, "*") == 0) { - _settings_client.network.rcon_password[0] = '\0'; - } - - ttd_strlcpy(_network_game_info.rcon_password, _settings_client.network.rcon_password, sizeof(_network_game_info.rcon_password)); - - return true; -} - extern void HashCurrentCompanyPassword(); /* Also use from within player_gui to change the password graphically */ @@ -1362,56 +1301,6 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]) return true; } -DEF_CONSOLE_HOOK(ConProcPlayerName) -{ - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); - - if (ci == NULL) return false; - - /* Don't change the name if it is the same as the old name */ - if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) { - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name); - } else { - if (NetworkFindName(_settings_client.network.player_name)) { - NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name); - ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name)); - NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); - } - } - } - - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerName) -{ - ttd_strlcpy(_network_game_info.server_name, _settings_client.network.server_name, sizeof(_network_game_info.server_name)); - return true; -} - -DEF_CONSOLE_HOOK(ConHookServerAdvertise) -{ - if (!_network_advertise) // remove us from advertising - NetworkUDPRemoveAdvertise(); - - return true; -} - -DEF_CONSOLE_CMD(ConProcServerIP) -{ - if (argc == 0) { - IConsolePrintF(CC_WARNING, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - return true; - } - - if (argc != 1) return false; - - _network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]); - snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - IConsolePrintF(CC_WARNING, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip)); - return true; -} #endif /* ENABLE_NETWORK */ DEF_CONSOLE_CMD(ConPatch) @@ -1427,17 +1316,7 @@ DEF_CONSOLE_CMD(ConPatch) if (argc == 2) { IConsoleGetPatchSetting(argv[1]); } else { - uint32 val; - - if (GetArgumentInteger(&val, argv[2])) { - if (!IConsoleSetPatchSetting(argv[1], val)) { - if (_network_server) { - IConsoleError("This command/variable is not available during network games."); - } else { - IConsoleError("This command/variable is only available to a network server."); - } - } - } + IConsoleSetPatchSetting(argv[1], argv[2]); } return true; @@ -1595,71 +1474,36 @@ void IConsoleStdLibRegister() IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); /*** Networking variables ***/ - IConsoleVarRegister("net_frame_freq", &_settings_client.network.frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1"); - IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("net_sync_freq", &_settings_client.network.sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100"); - IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarStringRegister("server_pw", &_settings_client.network.server_password, sizeof(_settings_client.network.server_password), "Set the server password to protect your server. Use '*' to clear the password"); - IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW); - IConsoleAliasRegister("server_password", "server_pw %+"); - IConsoleVarStringRegister("rcon_pw", &_settings_client.network.rcon_password, sizeof(_settings_client.network.rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon"); - IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW); - IConsoleAliasRegister("rcon_password", "rcon_pw %+"); IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password"); IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword); IConsoleAliasRegister("company_password", "company_pw %+"); - IConsoleVarStringRegister("name", &_settings_client.network.player_name, sizeof(_settings_client.network.player_name), "Set your name for multiplayer"); - IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork); - IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName); - IConsoleVarStringRegister("server_name", &_settings_client.network.server_name, sizeof(_settings_client.network.server_name), "Set the name of the server for multiplayer"); - IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName); - - IConsoleVarRegister("server_port", &_settings_client.network.server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server"); - IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP."); - IConsoleVarProcAdd("server_ip", ConProcServerIP); - IConsoleAliasRegister("server_bind_ip", "server_ip %+"); - IConsoleAliasRegister("server_ip_bind", "server_ip %+"); - IConsoleAliasRegister("server_bind", "server_ip %+"); - IConsoleVarRegister("server_advertise", &_settings_client.network.server_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there"); - IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise); - - IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10"); - IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount); - IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8"); - IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount); - IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9"); - IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount); - - IConsoleVarRegister("max_join_time", &_settings_client.network.max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500"); - - IConsoleVarRegister("pause_on_join", &_settings_client.network.pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users"); - IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarRegister("autoclean_companies", &_settings_client.network.autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'"); - IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_protected", &_settings_client.network.autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months"); - IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("autoclean_unprotected", &_settings_client.network.autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months"); - IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarRegister("restart_game_year", &_settings_client.network.restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this"); - IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - - IConsoleVarRegister("min_players", &_settings_client.network.min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount"); - IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers); - IConsoleVarRegister("reload_cfg", &_settings_client.network.reload_cfg, ICONSOLE_VAR_BOOLEAN, "reload the entire config file between the end of this game, and starting the next new game - dedicated servers"); - IConsoleVarHookAdd("reload_cfg", ICONSOLE_HOOK_ACCESS, ConHookServerOnly); - + IConsoleAliasRegister("net_frame_freq", "patch frame_freq %+"); + IConsoleAliasRegister("net_sync_freq", "patch sync_freq %+"); + IConsoleAliasRegister("server_pw", "patch server_password %+"); + IConsoleAliasRegister("server_password", "patch server_password %+"); + IConsoleAliasRegister("rcon_pw", "patch rcon_password %+"); + IConsoleAliasRegister("rcon_password", "patch rcon_password %+"); + IConsoleAliasRegister("name", "patch player_name %+"); + IConsoleAliasRegister("server_name", "patch server_name %+"); + IConsoleAliasRegister("server_port", "patch server_port %+"); + IConsoleAliasRegister("server_ip", "patch server_bind_ip %+"); + IConsoleAliasRegister("server_bind_ip", "patch server_bind_ip %+"); + IConsoleAliasRegister("server_ip_bind", "patch server_bind_ip %+"); + IConsoleAliasRegister("server_bind", "patch server_bind_ip %+"); + IConsoleAliasRegister("server_advertise", "patch server_advertise %+"); + IConsoleAliasRegister("max_clients", "patch max_clients %+"); + IConsoleAliasRegister("max_companies", "patch max_companies %+"); + IConsoleAliasRegister("max_spectators", "patch max_spectators %+"); + IConsoleAliasRegister("max_join_time", "patch max_join_time %+"); + IConsoleAliasRegister("pause_on_join", "patch pause_on_join %+"); + IConsoleAliasRegister("autoclean_companies", "patch autoclean_companies %+"); + IConsoleAliasRegister("autoclean_protected", "patch autoclean_protected %+"); + IConsoleAliasRegister("autoclean_unprotected", "patch autoclean_unprotected %+"); + IConsoleAliasRegister("restart_game_year", "patch restart_game_year %+"); + IConsoleAliasRegister("min_players", "patch min_players %+"); + IConsoleAliasRegister("reload_cfg", "patch reload_cfg %+"); #endif /* ENABLE_NETWORK */ // debugging stuff diff --git a/src/console_func.h b/src/console_func.h index 32516021c..a70f5b097 100644 --- a/src/console_func.h +++ b/src/console_func.h @@ -19,6 +19,8 @@ void IConsoleClose(); void IConsolePrint(ConsoleColour color_code, const char *string); void CDECL IConsolePrintF(ConsoleColour color_code, const char *s, ...); void IConsoleDebug(const char *dbg, const char *string); +void IConsoleWarning(const char *string); +void IConsoleError(const char *string); /* Parser */ void IConsoleCmdExec(const char *cmdstr); diff --git a/src/console_internal.h b/src/console_internal.h index 3d6fffb93..e1cd2d739 100644 --- a/src/console_internal.h +++ b/src/console_internal.h @@ -105,10 +105,6 @@ extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases void IConsoleClearBuffer(); void IConsoleOpen(); -/* console output */ -void IConsoleWarning(const char *string); -void IConsoleError(const char *string); - /* Commands */ void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc); void IConsoleAliasRegister(const char *name, const char *cmd); diff --git a/src/settings.cpp b/src/settings.cpp index 01f01f469..ff3ff8d86 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -25,7 +25,10 @@ #include "screenshot.h" #include "variables.h" #include "network/network.h" -#include "network/network_internal.h" +#include "network/network_data.h" +#include "network/network_client.h" +#include "network/network_server.h" +#include "network/network_udp.h" #include "settings_internal.h" #include "command_func.h" #include "console_func.h" @@ -1135,12 +1138,12 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\ SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\ - SDTG_GENERAL(var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\ SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to) #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\ - SDTG_GENERAL(var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) + SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION) #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\ SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to) @@ -1433,6 +1436,69 @@ static int32 CheckNoiseToleranceLevel(const char *value) return 0; } +#ifdef ENABLE_NETWORK + +static int32 UpdateMinPlayers(int32 p1) +{ + CheckMinPlayers(); + return 0; +} + +static int32 UpdatePlayerName(int32 p1) +{ + NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); + + if (ci == NULL) return 0; + + /* Don't change the name if it is the same as the old name */ + if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) { + if (!_network_server) { + SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name); + } else { + if (NetworkFindName(_settings_client.network.player_name)) { + NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name); + ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name)); + NetworkUpdateClientInfo(NETWORK_SERVER_INDEX); + } + } + } + + return 0; +} + +static int32 UpdateServerName(int32 p1) +{ + ttd_strlcpy(_network_game_info.server_name, _settings_client.network.server_name, sizeof(_network_game_info.server_name)); + return 0; +} + +static int32 UpdateServerPassword(int32 p1) +{ + if (strcmp(_settings_client.network.server_password, "*") == 0) { + _settings_client.network.server_password[0] = '\0'; + _network_game_info.use_password = false; + } else { + ttd_strlcpy(_network_game_info.server_password, _settings_client.network.server_password, sizeof(_network_game_info.server_password)); + _network_game_info.use_password = true; + } + + return 0; +} + +static int32 UpdateRconPassword(int32 p1) +{ + if (strcmp(_settings_client.network.rcon_password, "*") == 0) { + _settings_client.network.rcon_password[0] = '\0'; + } + + ttd_strlcpy(_network_game_info.rcon_password, _settings_client.network.rcon_password, sizeof(_network_game_info.rcon_password)); + + return 0; +} + +#endif /* ENABLE_NETWORK */ + + /* End - Callback Functions */ #ifndef EXTERNAL_PLAYER @@ -1499,39 +1565,6 @@ static const SettingDescGlobVarList _misc_settings[] = { SDTG_END() }; -#ifdef ENABLE_NETWORK -static const SettingDescGlobVarList _network_settings[] = { - SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _settings_client.network.sync_freq, 100, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _settings_client.network.frame_freq, 0, 0, 100, 0, STR_NULL, NULL), - SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _settings_client.network.max_join_time, 500, 0, 32000, 0, STR_NULL, NULL), - SDTG_BOOL("pause_on_join", S, 0, _settings_client.network.pause_on_join, true, STR_NULL, NULL), - SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _settings_client.network.server_bind_ip, "0.0.0.0", STR_NULL, NULL), - SDTG_VAR("server_port", SLE_UINT16, S, 0, _settings_client.network.server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL), - SDTG_BOOL("server_advertise", S, 0, _settings_client.network.server_advertise, false, STR_NULL, NULL), - SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _settings_client.network.lan_internet, 0, 0, 1, 0, STR_NULL, NULL), - SDTG_STR("player_name", SLE_STRB, S, 0, _settings_client.network.player_name, NULL, STR_NULL, NULL), - SDTG_STR("server_password", SLE_STRB, S, 0, _settings_client.network.server_password, NULL, STR_NULL, NULL), - SDTG_STR("rcon_password", SLE_STRB, S, 0, _settings_client.network.rcon_password, NULL, STR_NULL, NULL), - SDTG_STR("default_company_pass", SLE_STRB, S, 0, _settings_client.network.default_company_pass, NULL, STR_NULL, NULL), - SDTG_STR("server_name", SLE_STRB, S, 0, _settings_client.network.server_name, NULL, STR_NULL, NULL), - SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _settings_client.network.connect_to_ip, NULL, STR_NULL, NULL), - SDTG_STR("network_id", SLE_STRB, S, 0, _settings_client.network.network_id, NULL, STR_NULL, NULL), - SDTG_BOOL("autoclean_companies", S, 0, _settings_client.network.autoclean_companies, false, STR_NULL, NULL), - SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _settings_client.network.autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL), - SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _settings_client.network.autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL), - SDTG_VAR("max_companies", SLE_UINT8, S, 0, _settings_client.network.max_companies, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL), - SDTG_VAR("max_clients", SLE_UINT8, S, 0, _settings_client.network.max_clients, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL), - SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _settings_client.network.max_spectators, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL), - SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _settings_client.network.restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), - SDTG_VAR("min_players", SLE_UINT8, S, 0, _settings_client.network.min_players, 0, 0, 10, 0, STR_NULL, NULL), - SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _settings_client.network.server_lang, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL), - SDTG_BOOL("reload_cfg", S, 0, _settings_client.network.reload_cfg, false, STR_NULL, NULL), - SDTG_STR("last_host", SLE_STRB, S, 0, _settings_client.network.last_host, "0.0.0.0", STR_NULL, NULL), - SDTG_VAR("last_port", SLE_UINT16, S, 0, _settings_client.network.last_port, 0, 0, UINT16_MAX, 0, STR_NULL ,NULL), - SDTG_END() -}; -#endif /* ENABLE_NETWORK */ - static const uint GAME_DIFFICULTY_NUM = 18; uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; @@ -1746,45 +1779,75 @@ SDTC_CONDOMANY( gui.units, SLE_ /***************************************************************************/ /* Unsaved patch variables. */ - SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), - SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), - SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), - SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), - SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), - SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), - SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), - SDTC_BOOL(gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), - SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), - SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), - SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), - SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), - SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL), - SDTC_VAR(gui.liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), - SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), - SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), - SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL), - SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), - SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), - SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), - SDTC_VAR(gui.loading_indicators, SLE_UINT8, S,MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), - SDTC_VAR(gui.default_rail_type, SLE_UINT8, S,MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), - SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), - SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), - SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), - SDTC_BOOL(gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), - SDTC_VAR(gui.order_review_system, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), - SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), - SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), - SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), - SDTC_VAR(gui.autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), - SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), - SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), - SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), - SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), - SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), - SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL), - SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL), - SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL), + SDTC_OMANY(gui.autosave, SLE_UINT8, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL), + SDTC_BOOL(gui.vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL), + SDTC_BOOL(gui.status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL), + SDTC_BOOL(gui.show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL), + SDTC_BOOL(gui.autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL), + SDTC_BOOL(gui.reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL), + SDTC_BOOL(gui.smooth_scroll, S, 0, false, STR_CONFIG_PATCHES_SMOOTH_SCROLLING, NULL), + SDTC_BOOL(gui.measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL), + SDTC_VAR(gui.errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL), + SDTC_VAR(gui.toolbar_pos, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar), + SDTC_VAR(gui.window_snap_radius, SLE_UINT8, S, D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL), + SDTC_BOOL(gui.population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive), + SDTC_BOOL(gui.link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR, NULL), + SDTC_VAR(gui.liveries, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen), + SDTC_BOOL(gui.prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL), + SDTC_VAR(gui.scrollwheel_scrolling, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING, NULL), + SDTC_VAR(gui.scrollwheel_multiplier, SLE_UINT8, S, 0, 5, 1, 15, 1, STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER, NULL), + SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), + SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), + SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), + SDTC_VAR(gui.loading_indicators, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), + SDTC_VAR(gui.default_rail_type, SLE_UINT8, S, MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), + SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), + SDTC_VAR(gui.drag_signals_density, SLE_UINT8, S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, DragSignalsDensityChanged), + SDTC_VAR(gui.semaphore_build_before, SLE_INT32, S, NC, 1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant), + SDTC_BOOL(gui.train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL), + SDTC_VAR(gui.order_review_system, SLE_UINT8, S, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL), + SDTC_BOOL(gui.lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL), + SDTC_BOOL(gui.autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate), + SDTC_VAR(gui.autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate), + SDTC_VAR(gui.autorenew_money, SLE_UINT, S, CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate), + SDTC_BOOL(gui.always_build_infrastructure, S, 0, false, STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen), + SDTC_BOOL(gui.new_nonstop, S, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL), + SDTC_BOOL(gui.keep_all_autosave, S, 0, false, STR_NULL, NULL), + SDTC_BOOL(gui.autosave_on_exit, S, 0, false, STR_NULL, NULL), + SDTC_VAR(gui.max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL), + SDTC_BOOL(gui.bridge_pillars, S, 0, true, STR_NULL, NULL), + SDTC_BOOL(gui.auto_euro, S, 0, true, STR_NULL, NULL), + SDTC_VAR(gui.news_message_timeout, SLE_UINT8, S, 0, 2, 1, 255, 0, STR_NULL, NULL), + +#ifdef ENABLE_NETWORK + SDTC_VAR(network.sync_freq, SLE_UINT16,C|S,NO, 100, 0, 100, 0, STR_NULL, NULL), + SDTC_VAR(network.frame_freq, SLE_UINT8,C|S,NO, 0, 0, 100, 0, STR_NULL, NULL), + SDTC_VAR(network.max_join_time, SLE_UINT16, S, NO, 500, 0, 32000, 0, STR_NULL, NULL), + SDTC_BOOL(network.pause_on_join, S, NO, true, STR_NULL, NULL), + SDTC_STR(network.server_bind_ip, SLE_STRB, S, NO, "0.0.0.0", STR_NULL, NULL), + SDTC_VAR(network.server_port, SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL, NULL), + SDTC_BOOL(network.server_advertise, S, NO, false, STR_NULL, NULL), + SDTC_VAR(network.lan_internet, SLE_UINT8, S, NO, 0, 0, 1, 0, STR_NULL, NULL), + SDTC_STR(network.player_name, SLE_STRB, S, 0, NULL, STR_NULL, UpdatePlayerName), + SDTC_STR(network.server_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerPassword), + SDTC_STR(network.rcon_password, SLE_STRB, S, NO, NULL, STR_NULL, UpdateRconPassword), + SDTC_STR(network.default_company_pass, SLE_STRB, S, 0, NULL, STR_NULL, NULL), + SDTC_STR(network.server_name, SLE_STRB, S, NO, NULL, STR_NULL, UpdateServerName), + SDTC_STR(network.connect_to_ip, SLE_STRB, S, 0, NULL, STR_NULL, NULL), + SDTC_STR(network.network_id, SLE_STRB, S, NO, NULL, STR_NULL, NULL), + SDTC_BOOL(network.autoclean_companies, S, NO, false, STR_NULL, NULL), + SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S, NO, 12, 0, 60, 0, STR_NULL, NULL), + SDTC_VAR(network.autoclean_protected, SLE_UINT8, S, NO, 36, 0, 180, 0, STR_NULL, NULL), + SDTC_VAR(network.max_companies, SLE_UINT8, S, NO, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL), + SDTC_VAR(network.max_clients, SLE_UINT8, S, NO, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL), + SDTC_VAR(network.max_spectators, SLE_UINT8, S, NO, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL), + SDTC_VAR(network.restart_game_year, SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), + SDTC_VAR(network.min_players, SLE_UINT8, S, NO, 0, 0, 10, 0, STR_NULL, UpdateMinPlayers), + SDTC_OMANY(network.server_lang, SLE_UINT8, S, NO, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL), + SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL), + SDTC_STR(network.last_host, SLE_STRB, S, 0, "0.0.0.0", STR_NULL, NULL), + SDTC_VAR(network.last_port, SLE_UINT16, S, 0, 0, 0, UINT16_MAX, 0, STR_NULL, NULL), +#endif /* ENABLE_NETWORK */ /* * Since the network code (CmdChangePatchSetting and friends) use the index in this array to decide @@ -2026,7 +2089,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP proc(ini, _currency_settings,"currency", &_custom_currency); #ifdef ENABLE_NETWORK - proc(ini, (const SettingDesc*)_network_settings, "network", NULL); proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL); proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL); #endif /* ENABLE_NETWORK */ @@ -2090,7 +2152,7 @@ CommandCost CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint3 if (sd == NULL) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; - if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return CMD_ERROR; + if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR; if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR; @@ -2140,6 +2202,23 @@ bool SetPatchValue(uint index, int32 value) return false; } +/** + * Set a patch value with a string. + * @param index the patch settings index. + * @param value the value to write + * @note CANNOT BE SAVED IN THE SAVEGAME. + */ +bool SetPatchValue(uint index, const char *value) +{ + const SettingDesc *sd = &_patch_settings[index]; + assert(sd->save.conv & SLF_NETWORK_NO); + + char *var = (char*)GetVariableAddress(NULL, &sd->save); + ttd_strlcpy(var, value, sd->save.length); + + return true; +} + const SettingDesc *GetPatchFromName(const char *name, uint *i) { const SettingDesc *sd; @@ -2165,23 +2244,40 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i) /* Those 2 functions need to be here, else we have to make some stuff non-static * and besides, it is also better to keep stuff like this at the same place */ -bool IConsoleSetPatchSetting(const char *name, int32 value) +void IConsoleSetPatchSetting(const char *name, const char *value) { - bool success; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); - void *ptr; if (sd == NULL) { IConsolePrintF(CC_WARNING, "'%s' is an unknown patch setting.", name); - return true; } - GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; - ptr = GetVariableAddress(s, &sd->save); + bool success; + if (sd->desc.cmd == SDT_STRING) { + success = SetPatchValue(index, value); + } else { + uint32 val; + extern bool GetArgumentInteger(uint32 *value, const char *arg); + success = GetArgumentInteger(&val, value); + if (success) success = SetPatchValue(index, val); + } + + if (!success) { + if (_network_server) { + IConsoleError("This command/variable is not available during network games."); + } else { + IConsoleError("This command/variable is only available to a network server."); + } + } +} - success = SetPatchValue(index, value); - return success; +void IConsoleSetPatchSetting(const char *name, int value) +{ + uint index; + const SettingDesc *sd = GetPatchFromName(name, &index); + assert(sd != NULL); + SetPatchValue(index, value); } void IConsoleGetPatchSetting(const char *name) @@ -2198,14 +2294,18 @@ void IConsoleGetPatchSetting(const char *name) ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); - if (sd->desc.cmd == SDT_BOOLX) { - snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); + if (sd->desc.cmd == SDT_STRING) { + IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr); } else { - snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); - } + if (sd->desc.cmd == SDT_BOOLX) { + snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); + } else { + snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); + } - IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", - name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); + IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", + name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); + } } void IConsoleListPatches() @@ -2218,6 +2318,8 @@ void IConsoleListPatches() if (sd->desc.cmd == SDT_BOOLX) { snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off"); + } else if (sd->desc.cmd == SDT_STRING) { + snprintf(value, sizeof(value), "%s", (const char *)ptr); } else { snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv)); } diff --git a/src/settings_func.h b/src/settings_func.h index 644cae25f..71eaf4884 100644 --- a/src/settings_func.h +++ b/src/settings_func.h @@ -5,7 +5,8 @@ #ifndef SETTINGS_FUNC_H #define SETTINGS_FUNC_H -bool IConsoleSetPatchSetting(const char *name, int32 value); +void IConsoleSetPatchSetting(const char *name, const char *value); +void IConsoleSetPatchSetting(const char *name, int32 value); void IConsoleGetPatchSetting(const char *name); void IConsoleListPatches(); diff --git a/src/settings_internal.h b/src/settings_internal.h index 468ef19d5..547b7ae71 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -85,5 +85,6 @@ enum IniGroupType { const SettingDesc *GetPatchFromName(const char *name, uint *i); bool SetPatchValue(uint index, int32 value); +bool SetPatchValue(uint index, const char *value); #endif /* SETTINGS_H */ -- cgit v1.2.3-54-g00ecf