Age | Commit message (Collapse) | Author |
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rail/road combinations (including signals)
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more uniform.
-Cleanup: whitespace alignment of a few tables.
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yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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YapfRoadVehDistanceToTile() (by mart3p)
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(mart3p)
thanks Darkvater for hotfix (r5897)
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(mart3p)
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TILE_SIZE / 2
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and 2 configurable settings (slope and crossing penalties) for cost calculation
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road
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(thanks Darkvater)
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
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introduced by r5033 (thanks yanek)
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multistop handling.
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support and users for testing.
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