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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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rail/road combinations (including signals)
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more uniform.
-Cleanup: whitespace alignment of a few tables.
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yapf.road_curve_penalty setting with default value 100 (=YAPF_TILE_LENGTH) that is saved only in MP games (mart3p)
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YapfRoadVehDistanceToTile() (by mart3p)
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(mart3p)
thanks Darkvater for hotfix (r5897)
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(mart3p)
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TILE_SIZE / 2
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and 2 configurable settings (slope and crossing penalties) for cost calculation
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road
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(thanks Darkvater)
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
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introduced by r5033 (thanks yanek)
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multistop handling.
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support and users for testing.
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