Age | Commit message (Collapse) | Author |
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rail/road combinations (including signals)
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it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
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more uniform.
-Cleanup: whitespace alignment of a few tables.
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(mart3p)
thanks Darkvater for hotfix (r5897)
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road
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
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multistop handling.
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Should fix assert("(GetTileTrackStatus(m_old_tile, TT()) & TrackdirToTrackdirBits(m_old_td)) != 0")
Thanks Celestar for the reproducible case.
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support and users for testing.
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