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2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-29(svn r1297) Language fixes in the source.. (ln-)miham
2004-12-22(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵darkvater
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-10(svn r1009) -Feature: per-station vehicle liststron
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-15(svn r623) -Feature: [ 1066504 ] Pause key pauses the gametron
2004-11-13(svn r569) Fix type mismatchtron
2004-09-07(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)darkvater
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-06(svn r165) -Feature: Option to sort vehicles in vehicle-list window by ↵darkvater
different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code). -Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-05(svn r159) -Fix: w->custom[] was too small for 64bit pointerstruelight
2004-08-24(svn r130) Change: hotkey for console is Backquote (the key left to '1', ↵dominik
regardless of keyboard layout
2004-08-23(svn r117) Feature: Performance details window in company league menu ↵dominik
(TrueLight)
2004-08-16(svn r69) -Feature: align toolbar left/center/right patch (TrueLight)darkvater
-Feature: added callback feature to patches options
2004-08-16(svn r63) Fix: [ 1009385 ] Too many save games prevented loadingdominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight