Age | Commit message (Collapse) | Author |
|
with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
|
|
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
|
|
|
|
find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
|
|
macros for map querying.
|
|
TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
|
|
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
|
|
status bar and main bar remain)
-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
|
|
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
|
|
map.c and map.h
|
|
only hotkeys attached to the main toolbar are working if you have a textfield open.
|
|
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
|
|
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
|
|
|
|
Thanks to lvoge
|
|
returned
|
|
|
|
|
|
While here make clamping against the screen border a bit nicer
|
|
Thanks to nzhook, who also proposed the original patch.
|
|
This is inspired by [1063636].
|
|
for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
|
|
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
|
|
|
|
viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
|
|
|
|
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
|
|
|
|
Press tab to open the console, more info in docs/console.txt
|
|
(TrueLight)
|
|
|
|
wrong position
|
|
(truesatan)
-Changed some debug messages in aircraft code to DEBUG(misc, 1)
|
|
-Add some debug messages for misc=1
|
|
-Feature: added callback feature to patches options
|
|
(truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
|
|
|