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2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-28(svn r2373) - CodeChange: don't redraw the window upon a user-based dirty ↵Darkvater
request if the requested widget is invisible or otherwise not visible (type WWT_EMPTY)
2005-05-02(svn r2248) - Fix (regression): fix crashing of game when joining a ↵Darkvater
dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash)
2005-05-01(svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with ↵Darkvater
highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it.
2005-04-07(svn r2161) - Fix: When resizing a window, the button is also visibly depressedDarkvater
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-04-05(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.darkvater
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
2005-04-04(svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did ↵Darkvater
not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling.
2005-04-04(svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup ↵matthijs
(pkirchhofer)
2005-04-03(svn r2141) - Fix: Keys now hopefully only activate the right windows. If ↵Darkvater
console/querybox/chatbox is open, all input goes there, if closed to game itself.
2005-03-26(svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific ↵pasky
MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
2005-03-09(svn r1978) - Fix: Plug some memleaks; thanks ValgrindDarkvater
2005-02-22(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a ↵Darkvater
bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-01-23(svn r1613) -Fix: WE_CLICK event is not called on default actions. If ↵darkvater
special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc.
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-23(svn r1602) -Fix: [1107514] When resizing a window, make sure the correct ↵tron
window receives the click
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-16(svn r1539) -Fix: [1103271] free'd memory used. Moved w->wndproc(w, &e) to ↵darkvater
end of function. Thanks for finding this tamlin.
2005-01-16(svn r1534) Use memmove() instead of memcpy() when copying overlapping ↵tron
memory (tamlin)
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-13(svn r1497) -Fix: [1101179] Crash if generating land while industry window ↵darkvater
is open. This also happened for towns and the land information window -Added DeleteWindowByClass() function that deletes all windows of a given class
2005-01-11(svn r1481) -Fix: [ 1099891 ] Added a return in DispatchLeftClickEvent which ↵celestar
prevents reading of free'd memory (tamlin)
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) ↵darkvater
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 ↵darkvater
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-09(svn r1451) Fix some of the signed/unsigned comparison warningstron
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the ↵darkvater
macros for map querying.
2005-01-03(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of ↵tron
TILE_MAX_[XY] While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2004-12-22(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only ↵darkvater
status bar and main bar remain) -Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15(svn r1117) Move map arrays and some related macros into their own files ↵tron
map.c and map.h
2004-12-14(svn r1084) Generalized hotkey catching when textfield windows are open. Now ↵dominik
only hotkeys attached to the main toolbar are working if you have a textfield open.
2004-12-14(svn r1082) Feature: Chat toolbardominik
- to chat with all players press Return (or Shift-T) and type in the message - Press Return again to send the message
2004-12-14(svn r1080) Improve mini-map scrolling in a similar way as viewport ↵tron
scrolling (r1063): now the centre of the mini-map window is the region of interest instead some arbitrary coordinate.
2004-12-04(svn r942) -Merged branch/network back into the trunktruelight
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-11-14(svn r580) Fix latent bug in BringWindowToFrontByID() - a wrong pointer was ↵tron
returned
2004-11-14(svn r578) Simplify BringWindowToFront()tron
2004-11-13(svn r559) Minor simplificationtron
2004-11-13(svn r558) -Fix: [ 1065247 ] Windows can be placed behind toolbartron
While here make clamping against the screen border a bit nicer
2004-11-11(svn r541) Make windows even snappier! ^^tron
Thanks to nzhook, who also proposed the original patch.
2004-11-10(svn r538) -Feature: Windows snap at each othertron
This is inspired by [1063636].
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-07(svn r179) -Fix: [1023971] Fix for MouseWheel assert error in non-zoomable ↵darkvater
viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
2004-09-05(svn r159) -Fix: w->custom[] was too small for 64bit pointerstruelight
2004-09-03(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, ↵darkvater
open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)