Age | Commit message (Collapse) | Author |
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of characters and
not the number of bytes as an argument. Thanks Tron.
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MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
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we (webserver)
doesn't do anything with it and the button has been disabled for ages.
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for SHGetFolderPath the
application failed to run. Now test if the function exists and if not try a different
approach using our own OTTDSHGetFolderPath wrapper.
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correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
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also accept conversions
into a predefined buffer insted of using the static (global) buffer. This is useful if
the converted value will be used later on; no need to copy it somewhere else to save it.
-CodeChange: [win32] Added appropiate macros WIDE_TO_MB_BUFFER, MB_TO_WIDE_BUFFER next to
existing WIDE_TO_MB and MB_TO_WIDE that only do work when UNICODE is defined, saves
#ifdefs all over the place
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OS's using UNICODE
API exclusively.
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actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
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use FindWindowById
instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness
in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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work. It misses half the input at the moment. Sorry, too hasty commit.
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from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
are stuck with the old behaviour.
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strgen (Darkvater)
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dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting.
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64bit happy (michi_cc)
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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textboxes to only
allow certain patterns (like numbers only)
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st->st_mtime's type time_t is only 64bit on windows64, so we need to convert it.
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modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
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filesize calculation. Thanks to Tron for noticing (and fixing).
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Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
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functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
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compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs.
- Fix: forgot to remove GetLanguageList from functions.h in previous commit
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function to strings.c where it belongs.
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opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose.
- Add new header file fios.h that will be the place for all FIOS (game-list) types.
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for toupper...ugh
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strangly VS2003 didn't complain, VS2005 did. Thanks glx
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broke in MSVC
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exist in the windows libraries (only _vsnprintf). This caused the bad function to be called that could result in non-properly terminated strings. Thanks for noticing Tron.
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size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing)
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something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
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random generator. There was no need for it.
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the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
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function for creating the full path instead of home-brewn snprintf.
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to show the crash text in the crash-window
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avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?'
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when using MSVC
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decisions on its value.
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
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windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash
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default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
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satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
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