Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-10 | (svn r3163) Include header for toupper() | tron | |
2005-10-28 | (svn r3097) - Fix (regression): unix has a trailing slash after the paths, ↵ | Darkvater | |
windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash | |||
2005-10-28 | (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵ | Darkvater | |
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened. | |||
2005-10-18 | (svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to ↵ | Darkvater | |
satisfy the needs of the absolute strict (eg. root directory is C:\ not C:) | |||
2005-10-17 | (svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when ↵ | Darkvater | |
going to root directory through 'parent directory', and of course don't show parent dir in root. | |||
2005-10-17 | (svn r3056) - Fix: Problem on Win98 and lower when if you go to the root ↵ | Darkvater | |
directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files | |||
2005-10-17 | (svn r3055) Give the savegame/scenarion sort order flags symbolic names | tron | |
2005-10-02 | (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc) | Darkvater | |
Fix warning in graph_gui.c with const problem | |||
2005-09-25 | (svn r2984) Use adequate types, this should aid portability a bit | tron | |
2005-09-15 | (svn r2954) - Force assertion message to be output to a messagebox instead ↵ | Darkvater | |
to the console which MinGW32 had the habit of doing. Using undocumented (in mingw) __set_error_mode() function. | |||
2005-08-13 | (svn r2864) Code simplification and diff reduction | tron | |
2005-08-12 | (svn r2860) Fix some issues in the savegame/scenario list code: | tron | |
-Fix: Sort the directories when making a scenario list -Fix: Sort the directories when making a savegame list on Windows -Fix: On OS/2 show the trailing \ if the current directory is a root directory -Regression: On OS/2 the savegame list showed the scenario directory or crashed (probably introduced in r2609) The rest is diff reduction between the 3 variants | |||
2005-08-05 | (svn r2809) Implement more generic threading functions, which allow more ↵ | tron | |
than one thread | |||
2005-08-05 | (svn r2807) Fix two major bugs in the threaded save code: | tron | |
- Do not dereference a local variable which no longer exists; this lead to random crashes when saving - (Win32) Do not close a handle before it is used last There are still many major problems (race conditions and resulting memory corruption/crashes) left | |||
2005-08-01 | (svn r2775) Deleting a file can fail, display an error message when it happens | tron | |
2005-07-27 | (svn r2729) Fix #include | tron | |
2005-07-27 | (svn r2728) -Fix/Feature: Change the driver probing algorithm | tron | |
Instead of trying to start a single driver and bailing out if that fails, try to initialise one by one and use the first one which succeeds. This should fix problems on machines with no sound card, where -s null had to be specified manually. | |||
2005-07-27 | (svn r2727) Fix last commit, don't ask | tron | |
2005-07-27 | (svn r2726) Fix last commit | tron | |
2005-07-27 | (svn r2725) Move MyShowCursor() back into win32.c, it fits better there | tron | |
2005-07-25 | (svn r2710) Simplify dedicated server code a bit and don't compile it at ↵ | tron | |
all, if network support ist disabled | |||
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add ↵ | tron | |
some #ifdefs and #includes for the Windows build | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-24 | (svn r2699) Hopefully fix the compilation on Windows when SDL is not present | tron | |
2005-07-24 | (svn r2697) Make compiling with SDL on Windows work again (missing ↵ | tron | |
#includes) and fix some warnings | |||
2005-07-23 | (svn r2691) Separate dedicated video driver and fix bemidi declarations | tron | |
2005-07-23 | (svn r2688) MSVC and Watcom can't handle identical file names in different ↵ | tron | |
directories, oh my... | |||
2005-07-23 | (svn r2686) Revert accidently commited change | tron | |
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵ | tron | |
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.) | |||
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-22 | (svn r2672) Move saving/loading related declarations to saveload.h | tron | |
2005-07-21 | (svn r2670) Fix r2669 | tron | |
2005-07-20 | (svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵ | tron | |
of GB - should be a bit nicer to read | |||
2005-07-20 | (svn r2649) Get rid of 2 warnings. | ludde | |
2005-07-19 | (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* ↵ | ludde | |
instead of Dijkstra. - Benchmark shows that NTP is now around 10x faster than NPF. - Made IsTunnelTile macro to determine if a tile is a tunnel. - Added some useful debugging functions for making tiles red / getting accurate timestamps. - Remove old depot finding algorithm. - Disable warning for signed/unsigned comparisons. | |||
2005-07-17 | (svn r2609) - Feature: remove extension from savegames/scenarios when ↵ | Darkvater | |
browsing the folders. | |||
2005-07-17 | (svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier. | ludde | |
2005-07-15 | (svn r2583) Move OS specific code out of misc.c | ludde | |
Added support for Mersenne Twister random number generator (not implemented in network yet) Wrap player randoms around #ifdef | |||
2005-07-15 | (svn r2571) Add explicit type Pixel for ... Pixels | tron | |
2005-07-14 | (svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the ↵ | tron | |
win32 MIDI player to fail | |||
2005-07-08 | (svn r2535) Tabs | tron | |
2005-06-30 | (svn r2501) Forgot to change part of the win32 code in r2497 | tron | |
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron | |
2005-06-20 | (svn r2463) - Fix: partly revert the strncat madness and update nightly ↵ | Darkvater | |
script (invisible) to correctly insert date. | |||
2005-06-18 | (svn r2459) - Fix: windows title-bar did not correctly add date/revision for ↵ | Darkvater | |
nightly build | |||
2005-06-06 | (svn r2417) - Fix: threads on morphos are apparently unexistent, so ↵ | Darkvater | |
implement stubs for them (tokai) | |||
2005-06-04 | (svn r2405) Simplify a few '? true : false' and '? false : true', especially ↵ | tron | |
the latter is confusing | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |
2005-06-01 | (svn r2391) - Feature: saving games happen in a seperate thread so you no ↵ | Darkvater | |
longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon. - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter - Open issues: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 2. The server is disabled from threaded-saving, but might be enabled in the future. 3. Current implementation only allows 1 additional running thread. 4. Stupid global variables.....grrr Big thanks for TrueLight and the amazing memorypool :D |